commit b19033c70c05132682c3847c76056e2e45c92d77 Author: Mathew Guest Date: Mon Aug 4 22:18:08 2025 -0600 feat: very simple snake game and readme diff --git a/README.md b/README.md new file mode 100644 index 0000000..f0deccc --- /dev/null +++ b/README.md @@ -0,0 +1,13 @@ +--- +gitea: none +include_toc: true +--- + +** snake-game ** + +Snake game in Python. + +# See Also + + * Mathew Guest + diff --git a/snake-game-ai.py b/snake-game-ai.py new file mode 100644 index 0000000..5f94a0c --- /dev/null +++ b/snake-game-ai.py @@ -0,0 +1,123 @@ +import pygame +import time +import random + +# Initialize Pygame +pygame.init() + +# Set up display +width, height = 600, 400 +screen = pygame.display.set_mode((width, height)) +pygame.display.set_caption('Snake Game') + +# Colors +white = (255, 255, 255) +yellow = (255, 255, 102) +black = (0, 0, 0) +red = (213, 50, 80) +green = (0, 255, 0) +blue = (50, 153, 213) + +# Snake settings +snake_block = 10 +snake_speed = 15 + +# Font styles +font_style = pygame.font.SysFont("bahnschrift", 25) +score_font = pygame.font.SysFont("comicsansms", 35) + +def your_score(score): + value = score_font.render("Score: " + str(score), True, black) + screen.blit(value, [0, 0]) + +def our_snake(snake_block, snake_list): + for x in snake_list: + pygame.draw.rect(screen, black, [x[0], x[1], snake_block, snake_block]) + +def message(msg, color): + mesg = font_style.render(msg, True, color) + screen.blit(mesg, [width / 6, height / 3]) + +def gameLoop(): + game_over = False + game_close = False + + x1 = width / 2 + y1 = height / 2 + + x1_change = 0 + y1_change = 0 + + snake_List = [] + Length_of_snake = 1 + + foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 + foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 + + while not game_over: + + while game_close == True: + screen.fill(blue) + message("You Lost! Press C-Play Again or Q-Quit", red) + your_score(Length_of_snake - 1) + pygame.display.update() + + for event in pygame.event.get(): + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_q: + game_over = True + game_close = False + if event.key == pygame.K_c: + gameLoop() + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + x1_change = -snake_block + y1_change = 0 + elif event.key == pygame.K_RIGHT: + x1_change = snake_block + y1_change = 0 + elif event.key == pygame.K_UP: + y1_change = -snake_block + x1_change = 0 + elif event.key == pygame.K_DOWN: + y1_change = snake_block + x1_change = 0 + + if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: + game_close = True + + x1 += x1_change + y1 += y1_change + screen.fill(blue) + pygame.draw.rect(screen, green, [foodx, foody, snake_block, snake_block]) + snake_Head = [] + snake_Head.append(x1) + snake_Head.append(y1) + snake_List.append(snake_Head) + if len(snake_List) > Length_of_snake: + del snake_List[0] + + for x in snake_List[:-1]: + if x == snake_Head: + game_close = True + + our_snake(snake_block, snake_List) + your_score(Length_of_snake - 1) + + pygame.display.update() + + if x1 == foodx and y1 == foody: + foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 + foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 + Length_of_snake += 1 + + pygame.time.Clock().tick(snake_speed) + + pygame.quit() + quit() + +gameLoop() \ No newline at end of file