feat: expand to 1014 words, add title-case display and 2 new themes
- Move word data from hardcoded seed.py to data/words.json - Expand from 210 words across 7 categories to 1014 words across 14 categories (animals, food, colors, sports, space, nature, music, science, countries, occupations, ocean, weather, mythology, technology) - Word list sidebar now shows title case (Tiger) while grid stays uppercase; text input remains case-insensitive - Add Ocean theme (light, blue accents) and Forest theme (dark, amber accents on deep green) - Replace hardcoded rgba values with --coral-bg CSS variable so selection highlighting adapts per theme Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
cd1dc9200b
commit
9319f08875
+40
-3
@@ -6,6 +6,10 @@
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let selectedCells = [];
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let feedbackTimeout = null;
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function titleCase(word) {
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return word.charAt(0).toUpperCase() + word.slice(1).toLowerCase();
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}
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// DOM refs
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const setupDiv = document.getElementById("game-setup");
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const boardDiv = document.getElementById("game-board");
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@@ -26,6 +30,7 @@
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const finalTime = document.getElementById("final-time");
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const playAgainBtn = document.getElementById("play-again-btn");
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const inputArea = document.getElementById("input-area");
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const playerNameInput = document.getElementById("player-name");
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// Load categories
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async function loadCategories() {
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@@ -59,10 +64,16 @@
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const categoryId = parseInt(categorySelect.value);
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const boardSize = parseInt(boardSizeInput.value);
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const wordCount = parseInt(wordCountInput.value);
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const playerName = playerNameInput.value.trim();
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const resp = await fetch("/api/game/new", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ category_id: categoryId, board_size: boardSize, word_count: wordCount }),
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body: JSON.stringify({
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category_id: categoryId,
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board_size: boardSize,
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word_count: wordCount,
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player_name: playerName,
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}),
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});
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if (!resp.ok) {
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const errData = await resp.json().catch(function () { return {}; });
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@@ -110,7 +121,7 @@
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gameState.words.forEach(function (w) {
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const li = document.createElement("li");
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li.className = "list-group-item";
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li.textContent = w.text;
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li.textContent = titleCase(w.text);
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li.dataset.word = w.text;
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if (w.found) {
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li.classList.add("word-found");
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@@ -255,12 +266,14 @@
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if (result.correct) {
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highlightFoundCells(result.cells);
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renderWordList();
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showFeedback("Found: " + result.word + "!", "text-success");
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showFeedback("Found: " + titleCase(result.word) + "!", "text-success");
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} else {
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showFeedback("Not a match.", "text-danger");
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}
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if (result.status === "completed") {
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gameState.completed_at = result.completed_at;
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gameState.player_name = result.player_name;
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onGameComplete(result.completed_at);
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}
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} catch (err) {
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@@ -294,6 +307,30 @@
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finalTime.textContent = timerEl.textContent;
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playAgainBtn.classList.remove("d-none");
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inputArea.classList.add("d-none");
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var startedAt = new Date(gameState.started_at);
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var endedAt = new Date(completedAt);
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var seconds = Math.floor((endedAt.getTime() - startedAt.getTime()) / 1000);
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saveRecentGame({
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game_id: gameState.id,
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player_name: gameState.player_name || "Anonymous",
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category: gameState.category,
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time_display: timerEl.textContent,
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time_seconds: seconds,
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board_size: gameState.board_size,
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word_count: gameState.words.length,
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completed_at: completedAt,
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});
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}
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function saveRecentGame(entry) {
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var KEY = "ws-recent-games";
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try {
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var games = JSON.parse(localStorage.getItem(KEY) || "[]");
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games.unshift(entry);
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if (games.length > 20) games = games.slice(0, 20);
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localStorage.setItem(KEY, JSON.stringify(games));
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} catch (e) { /* localStorage unavailable */ }
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}
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playAgainBtn.addEventListener("click", function () {
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