diff --git a/ut4-server-ctl.sh b/ut4-server-ctl.sh deleted file mode 100755 index 96023a3..0000000 --- a/ut4-server-ctl.sh +++ /dev/null @@ -1,733 +0,0 @@ -#!/bin/bash - -# The 'All You Need' Unreal Tournament 4 Server (HUB) Script -# ========================================================== -# This script is everything you need for hosting your own UT4 -# server! The way this works is you have a root server directory with this -# script inside it. There's separate directories for config files, maps, -# mutators, and rulesets for the provided game types. You always edit the files -# in those directories and then run this script to deploy the server. This -# includes: -# -# (*) Automatic downloading of the latest from Epic -# (*) Installing the game configuration files, the mutators, the maps into the -# instance -# (*) Uploading all .pak package files to the redirect and automatic -# generation of the required hashes for Game.ini -# (*) The only thing that's left is for you to configure your gametypes, -# add some maps, mutators, and get to fraggin'!!! -# -# Remote and Multiple Instances -# ----------------------------- -# This script is designed to take files (maps, mutators, config) from -# a project directory and deploy them to two remote servers, the game -# instance and the redirect. Alternatively, these could be the same -# computer but the redirect should be distinct from the game server -# or downloads will make everyone lag. There is no restriction on -# where you put the project directory but you need a place for -# this script, all the maps, mutators to reside. You put maps, -# rulesets, and configuration in this project directory and then run -# this script to generate the instance, deploy to the server instance, -# and deploy to the redirect. This is also used to manage multiple -# server instances without as much duplication of effort. You need -# enough hard drive space to store all the files for the server which -# could be 10-20GB if you put lots of stuff on your HUB. - -# Rulesets: -# --------- -# Management of the rulesets (which provide the pre-populated gametypes, including -# all the selected mutators, the map rotation, game options, and mutator -# options) is greatly improved. There's some provided rulesets and some Disable.json -# files which remove the pre-populated ones. You manage each rule as a .json configuration -# file in the ./files/rulesets directory. The main part that is not automated -# is the Resource Path for maps to put them in the rotation. You can get these from -# UTCC, or from hosting a lan game with that map on your local game client, -# -# After you start a map, + to go to the UT4 console window and copy/paste -# the name from the logs. It will be the big line and look like: -# -# ...Game=/? -# -# It will make sense when you see the files. -# -# UPDATE: or better yet there is a script on the forums that will extract the required resource names -# from a directory of paks. -# -# What You Need: -# ------------- -# (1) A Server -# What you need to actually host this somewhere is a server to run the hub. -# Ideally this is a machine with it's own internet line else it may slow -# down when you watch NetFlix. Cloud hosting providers will provide you -# a perfect machine for a fee/month. -# -# (2) A Redirect -# On the same note as giving the server it's own internet line, content -# from the server is sent to gamers from a third-party server. You additionally -# need a 'redirect' server to host the files. This can be another server or I've -# seen many public redirects which would be happy to spread some of that -# Unreal Tournament Love. In case, we use a second cloud server. -# -# (3) A good attitude. You're almost done. There's just a few commands to learn -# that this script provides. You need to put this script in the right directory -# and then edit that directory path to the right place. After that, you can -# invoke the script to install and configure your instance. -# -# Usage and Directions: -# --------------------- -# -# Edit the exported parameters at the top of this file. You -# certainly need to point this to your relevant servers or -# be prepared to perform the file transfer manually. All -# work is done in the PROJECT_DIR variable so you can see the files -# in there. Use the source code as reference. -# -# Relevant directories (starting from PROJECT_DIR as base): -# -# - base Vanilla UT4 server as downloaded -# -# - files Custom Maps, mutators, rulesets, and config -# -# - instance Generated UT4 server application -# (for transfer if moving to a remot eserver) -# (YOU shouldn't need to edit this folder as -# it gets updated by the script) -# -# Requirements: Linux server with installed dependencies, including wget, -# scp, unzip, and sed. These utilities are used for the various file transfers -# and operations, and will be installed on almost every Linux distribution by -# default. -# -# Credits: Script modeled after the code in the unrelated easy-rsa -# script which I found to be helpful in writing this script. -# -# Last tested with UT4 server: -# Last updated: 2019-05-05 - -# Configurable parameters (EDIT THESE): -# ------------------------------------- -# Local directory to do everything in -- Point to a directory on the server -# to be the base directory, storing all the UT4 files. If you don't care, -# then just use /home/ut4/serv like provided. -# Some good places that make sense, though technically anywhere will work: -# * /home/ut4 -# * /opt/ut4 -# * /srv/ut4 - -#### -#### -# BELOW has been moved to vars-dallas -# ---------------------------------------- -# -export PROJECT_DIR="/home/mathew/dev/zavage/smileyface" -# -# # For creating RedirectReferences= Lines -# export REDIRECT_PROTOCOL="https" -# export REDIRECT_URL="ut4-redirect.zavage.net" -# -# # Remote server, if applicable, to upload instance and paks -# # Only used for upload-redirects and upload-server commands. -# # Format: username@host:/directory/on/remote/server -# export REMOTE_GAME_HOST="ut4-linode:/home/ut4/serv" -# export REMOTE_REDIRECT_HOST="mathewguest.com:/srv/ut4-redirect" - -# BELOW HERE, DEFAULTS SHOULD BE FINE. FEEL FREE TO EDIT IF YOU -# KNOW WHAT YOU'RE DOING -# Latest Linux Server.zip: -export DOWNLOAD_URL="https://s3.amazonaws.com/unrealtournament/ShippedBuilds/%2B%2BUT%2BRelease-Next-CL-3525360/UnrealTournament-Server-XAN-3525360-Linux.zip" -export DOWNLOAD_FILENAME="UnrealTournament-Server-XAN-3525360-Linux.zip" -# If MD5 hash is provided, will verify the download: -export DOWNLOAD_MD5="cad730ad6793ba6261f9a341ad7396eb" - -export SKIP_VALIDATE="false" # anything but 'true' will interactively ask - # the user for variables. - -usage() -{ - cat <<"EOF" -Unreal Tournament 4 Server Build and Deploy Script - -A list of commands is shown below. - -List commands and usage: - ./ut4-server-ctl.sh - -Show help for a specific command: - ./ut4-server-ctl.sh --help - -Here is the list of sub-commands with short syntax reminder: - ./ut4-server-ctl.sh 1click-deploy - ./ut4-server-ctl.sh clean-instance - ./ut4-server-ctl.sh create-directories - ./ut4-server-ctl.sh download-linux-server - ./ut4-server-ctl.sh download-logs - ./ut4-server-ctl.sh generate-instance - ./ut4-server-ctl.sh start-server - ./ut4-server-ctl.sh stop-server - ./ut4-server-ctl.sh upload-redirects - ./ut4-server-ctl.sh upload-server - -Typical Usage: - 1) You need to either configure the remote server hostnames (both game server and remote redirect server) - in the vars files. Edit vars with a text editor, or edit the defaults in this file, or manually type - them interactively when prompted* (coming soon). - - e.g.: - PROJECT_DIR="/path/to/this/script/directory/on/local/machine" - REMOTE_GAME_HOST="54.123.456.10" - REMOTE_GAME_DIR="/home/ut4/hub-instance" - - REMOTE_REDIRECT_HOST="45.321.654.10" - REMOTE_REDIRECT_DIR="/srv/ut4-redirect/" - - 2) You need to download the latest Linux Server release from Epic. Do - this with the 'download-server' command. - - e.g.: - ./ut4-server-ctl.sh download-server - - 3) Add and configure custom maps, mutators, rulesets, and hub configuration to your *local* project folder. - This is done by modifying the files in the project directory. With the current environment variables, - this is set to be: - - "$PROJECT_DIR" - - This is the fun part! Connect with UTCC or UTZONE.DE (unaffiliated) to find custom content to put on - your hub. - - 4) 1click-deploy to update the remote hub and redirect with your latest content. You're done! Rinse and repeat. - - e.g.: - ./ut4-server-ctl.sh 1click-deploy - - Alternatively, this command is equivalent to running the separate commands. If you'd like more fine-grained - control, you can run them individually. - ./ut4-server-ctl.sh generate-instance - ./ut4-server-ctl.sh upload-redirects - ./ut4-server-ctl.sh upload-server - ./ut4-server-ctl.sh restart-server - -EOF -} - -cmd_help() -{ - cmd="$1" - case "$cmd" in - 1click-deploy) - cat <<"EOF" -1click-deploy) - Executes all the commands needed to update a remote game server. This is - equivalent to running these 3 commands: - 1 - generate-instance (installing config, maps, and mutators) - 2 - upload-server (copying hub instance to remote game server) - 3 - upload-redirects (copying customized content to remote redirect server) -EOF - ;; - - clean-instance) - cat <<"EOF" -clean-instance) - This command will delete all files on the generated instance on the LOCAL machine. - - Useful for if you ever delete a map or mutator and wan't it off the server. To do that, - modify the files you need, clean-instance, and then generate-instance from scratch. -EOF - ;; - create-directories) - cat <<"EOF" -EOF - ;; - download-linux-server) - cat <<"EOF" -download-linux-server) - Downloads the latest Linux server release from Epic. -EOF - ;; - download-logs) - cat <<"EOF" -download-logs) - Downloads the instance logs from the remote game server while clearing - them on the server. -EOF - ;; - generata-instance) - cat <<"EOF" -generate-instance) - Installs the game configuration, maps, and mutators into the *local* - instance directory. The next step after this has been done is to - upload-server to copy the instance directory to the remote game server. -EOF - ;; - restart-server) - cat <<"EOF" -restart-server) - Equivalent to stop-server + start-server. -EOF - ;; - start-server) - cat <<"EOF" -start-server) - Turns on the remote game server Unreal Tournament 4 Linux Hub instance. Will run in - an infinite loop until stopped. -EOF - ;; - stop-server) - cat <<"EOF" -stop-server) - Turns off and kills all remote game server instances. -EOF - ;; - upload-redirects) - cat <<"EOF" -upload-redirects) - Uploads customized content and sanitized server configuration to remote - redirect server. -EOF - ;; - upload-server) - cat <<"EOF" -upload-server) - Installs the generated UT4 Hub instance to the configured remote game - server. -EOF - ;; - ""|help|-h|--help|--usage) - usage - ;; - *) - echo "Unknown command '$cmd'. Invoke script for usage help." - ;; - esac -} - -oneclick_deploy() -{ - generate_instance - upload_redirects - upload_server -} - -clean_instance() -{ - _UT4_print Clearing .pak folder... - (set -x # NOTE(MG) set -x echoes all commands that the script does. - # The user will be able to see the computed commands as the - # script runs them. - - rm -rv "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/* - - ) -} - -create_directories() -{ - (set -x - - mkdir -p "$PROJECT_DIR"/base - mkdir -p "$PROJECT_DIR"/files/config - mkdir -p "$PROJECT_DIR"/files/maps - mkdir -p "$PROJECT_DIR"/files/mutators - mkdir -p "$PROJECT_DIR"/files/rulesets - mkdir -p "$PROJECT_DIR"/files/unused - - ) -} - -download_linux_server() -{ - cd "$PROJECT_DIR"/base - - # Only download server when hasn't already been downloaded - if [ ! -f "$PROJECT_DIR"/base/"$DOWNLOAD_FILENAME" ] ; then - _UT4_print "Downloading Linux Server Archive..." - (set -x - wget "$DOWNLOAD_URL" --show-progress - ) - - _UT4_print "Verifying archive is the file we're expecting" - md5=$(md5sum "$DOWNLOAD_FILENAME" | cut -d' ' -f1) - if [ "$md5" != "$DOWNLOAD_MD5" ] ; then - server.zip echo Downloaded '"$DOWNLOAD_FILENAME"' checksum FAILED. - echo The downloaded zip was not the exact file we\'re expecting. - echo Refusing to continue. - return 1 - else - echo The downloaded zip checksum matched what we expected: "$DOWNLOAD_MD5" - fi - else - _UT4_print "UT4 Server .zip already downloaded" - _UT4_print "You need to invoke this command manually if you want to delete these files. (Being extra safe)" - _UT4_print "DELETE COMMAND (manual): cd "$PROJECT_DIR"/base && rm -rv *" && cd - - cd - >/dev/null - return 1 - fi - - # Extract ut4 linux server into ./base (with overwrite) - _UT4_print "Extracting archive..." - (set -x - - unzip -o "$DOWNLOAD_FILENAME" - # rm "$DOWNLOAD_FILENAME" - - ) - - cd - >/dev/null -} - -download_logs() -{ - _UT4_print "Downloading the game logs from the server (clearing them also)" - # Transfer log directory files from remote game server to local: - (set -x - - rsync -ravzp "$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR"/LinuxServer/UnrealTournament/Saved/Logs/ "$CONFIG_DIR"/downloaded-logs/ - - ) - - # Delete logs on remote game server if successfully transferred to local: - if [ $? -eq 0 ] ; then - (set -x - - : - # ssh "$REMOTE_GAME_HOST" rm "$REMOTE_GAME_DIR"'/LinuxServer/UnrealTournament/Saved/Logs/* -r' - - ) - fi -} - -generate_instance() -{ - _UT4_print "Generating server instance from custom files..." - (set -x - - rsync -ravzp "$PROJECT_DIR"/base/LinuxServer "$PROJECT_DIR"/instance/ - cp "$PROJECT_DIR"/start-server.sh "$PROJECT_DIR"/instance/ - cp "$PROJECT_DIR"/stop-server.sh "$PROJECT_DIR"/instance/ - - ) - # _first_run - _install_config - _install_paks - _install_redirect_lines - _install_rulesets -} - -restart_server() -{ - stop_server - start_server -} - -start_server() -{ - _UT4_print "Starting server!!" - (set -x - - nohup ssh "$REMOTE_GAME_HOST" "$REMOTE_GAME_DIR"/start-server.sh & - - ) -} - -stop_server() -{ - _UT4_print "Stopping all servers!" - (set -x - - ssh "$REMOTE_GAME_HOST" "$REMOTE_GAME_DIR"/stop-server.sh - - ) -} - -upload_redirects() -{ - PAKS_DIR="$PROJECT_DIR"/files - - _UT4_print "Uploading redirects (maps, mutators, etc.) to download server" - (set -x - - rsync -rvz --delete --exclude "*.md5" --exclude 'unused' --exclude ".KEEP" --exclude Mods.db "$PAKS_DIR"/ "$REMOTE_REDIRECT_HOST" - - ) - - # _UT4_print "Uploading md5sum files to redirect" - # mkdir /tmp/ut4-md5sums - # for f in $(ls "$PAKS_DIR"); do - # md5sum "$PAKS_DIR"/"$f" | cut -d' ' -f1 > /tmp/ut4-md5sums/"$f".md5 - # done - - # rsync -rvz --exclude ".KEEP" /tmp/ut4-md5sums/ "$REMOTE_REDIRECT_HOST" - - - # Hide admin password from redirect: - # TODO(MG) hardcoded paths and hostname >.< - - # (on the server) - gameini="/srv/ut4-redirect.zavage.net/config/Game.ini" - engineini="/srv/ut4-redirect.zavage.net/config/Engine.ini" - (set -x - - ssh mathewguest.com sed -i /ServerInstanceID=/c\ServerInstanceID=Hidden "$gameini" - - ssh mathewguest.com sed -i /RconPassword=/c\RconPassword=Hidden "$engineini" - - rsync -vz "$PROJECT_DIR"/ut4-server-ctl.sh "$REMOTE_REDIRECT_HOST" - - ) - - # Fix permissions for redirect: - (set -x - - ssh mathewguest.com 'chown http.http /srv/ut4-redirect.zavage.net -R' - - ) -} - -upload_server() -{ - _UT4_print "Uploading customized server" - # Exclude everything we don't want to be - # overwritten on the server instance. - # (Hint: uncomment --dry-run to safely verify command works as intended) - (set -x - - rsync -ravzp \ - --delete \ - --exclude ".KEEP" \ - --exclude "Mods.db" \ - --exclude "Mod.ini" \ - --exclude "Logs" \ - --exclude "ut4-server.log" \ - --exclude "Saved/*.ai" \ - --exclude "Saved/Crashes/*" \ - --exclude "Saved/Logs/*" \ - "$PROJECT_DIR"/instance/ \ - "$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR" - - rsync -avzp "$PROJECT_DIR"/ut4-server-ctl.sh "$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR" - - scp "$PROJECT_DIR"/instance/ut4-server.service "$REMOTE_GAME_HOST":/etc/systemd/system/ - - ssh "$REMOTE_GAME_HOST" chown ut4.ut4 "$REMOTE_GAME_DIR" -R - ) -} - -_first_run() -{ - _UT4_print "Starting instance once to get UID." - _UT4_print "Unfortunately, this takes 20 seconds. Just wait." - (set -x - - cd "$PROJECT_DIR"/instance/LinuxServer/Engine/Binaries/Linux - chmod 770 UE4Server-Linux-Shipping - ./UE4Server-Linux-Shipping UnrealTournament UT-Entry?Game=Lobby -log &>/dev/null & - cd - >/dev/null - - ) - _UT4_print "sleeping 20 seconds and then we'll kill the server we started just now." - sleep 20 - stop_server - # TODO(MG) get uid and export -} - -_install_config() -{ - f="Game.ini" - _UT4_print Installing file: "$f" - (set -x - - cp "$CONFIG_DIR"/"$f" "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/ - - ) - - f="Engine.ini" - _UT4_print Installing file: "$f" - (set -x - - cp "$CONFIG_DIR"/"$f" "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/ - - ) -} - -_install_paks() -{ - _UT4_print Installing maps... - - (set -x - - rsync -ravzp "$PROJECT_DIR"/files/maps/ "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/ - - ) - - - _UT4_print Installing mutators... - (set -x - - rsync -ravzp "$PROJECT_DIR"/files/mutators/ "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/ - - ) -} - -_install_redirect_lines() -{ - _UT4_print Generating redirect references... - MOD_DIR="$PROJECT_DIR"/files - shopt -s nocaseglob - echo > /tmp/ut4-server-ctl-references - for f in "$MOD_DIR"/**/*.pak ; do - # f = full path - RELATIVE_PATH=${f#"$MOD_DIR"/} # <- Trims /root/path/up/until/$MOD_DIR - # example output: maps/DM-Rankin.pak - # mutators/GodMode.pak - BASENAME=$(basename "$f") # DM-Rankin.pak - - # Exclusions: - # - exclude the UnrealTournament pak - if [ "$BASENAME" = "UnrealTournament-LinuxServer.pak" ] ; then - continue - fi - - # Exclude any files in the 'unused' directory: - FIRSTDIR=$(echo "$RELATIVE_PATH" | cut -d'/' -f1) - if [ "$FIRSTDIR" = "unused" ] ; then - continue - fi - - MD5=$(md5sum "$f"| cut -d' ' -f1) - EXTENSION="${BASENAME##*.}" # .pak - FILENAME="${BASENAME%.*}" # DM-Rankin - # line continues that way --> --> --> - LINE="RedirectReferences=(PackageName=\""$FILENAME"\",PackageURLProtocol=\"$REDIRECT_PROTOCOL\",PackageURL=\""$REDIRECT_URL"/"$RELATIVE_PATH"\",PackageChecksum=\""$MD5"\")" - echo "$LINE" - echo "$LINE" >> /tmp/ut4-server-ctl-references - done - - _UT4_print Installing redirect references into Game.ini... - FILENAME="$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/Game.ini - LINE_NUMBER=17 # TODO(MG) Not hard-coded - - # Delete - sed -i '/RedirectReferences/d' "$FILENAME" - - # Insert into Game.ini - awk '1; NR==11 {system("cat /tmp/ut4-server-ctl-references")}' "$FILENAME" > /tmp/ut4-server-ctl-game.ini - cp /tmp/ut4-server-ctl-game.ini "$FILENAME" - cat "$FILENAME" -} - -_install_rulesets() -{ - _UT4_print Concatenating rulesets for game modes... - SRC_DIR="$PROJECT_DIR"/files/rulesets - OUT_DIR="$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/Rulesets - OUT_FILENAME="$OUT_DIR"/ruleset.json - - mkdir -pv "$OUT_DIR" - - echo OUT_FILENAME="$OUT_FILENAME" - - echo {\"rules\":[ > "$OUT_FILENAME" - - for f in "$SRC_DIR"/*.json ; do - cat "$f" >> $OUT_FILENAME - done - - echo "]}" >> "$OUT_FILENAME" - echo output ruleset is at "$OUT_FILENAME" -} - -_validate_env_vars() -{ - # TODO(MG) Add which user we are running this under - _UT4_print Are these environment variables correct? - echo 'PROJECT_DIR: '"$PROJECT_DIR" - echo - echo 'DOWNLOAD_URL: '"$DOWNLOAD_URL" - echo 'DOWNLOAD_FILENAME: '"$DOWNLOAD_FILENAME" - echo 'DOWNLOAD_MD5: '"$DOWNLOAD_MD5" - echo 'REDIRECT_PROTOCOL: '"$REDIRECT_PROTOCOL" - echo 'REDIRECT_URL: '"$REDIRECT_URL" - echo 'REMOTE_GAME_HOST: '"$REMOTE_GAME_HOST" - echo 'REMOTE_GAME_DIRECTORY: '"$REMOTE_GAME_DIR" - echo 'REMOTE_REDIRECT_HOST: '"$REMOTE_REDIRECT_HOST" - echo - - - read -p "Continue with above configuration? " -n 1 -r - echo - if [[ ! $REPLY =~ ^[Yy]$ ]] ; then - exit 1 - fi -} - -# Wrapper prints colored log messages which stand out to communicate what -# the script is doing to the user. -_UT4_print() -{ - RED='\033[0;31m' - NC='\033[0m' - echo -e "UT4>${RED} "$@" ${NC}" -} - -main() -{ - cmd="$1" - _validate_env_vars - - case "$cmd" in - 1click-instance) - shift - oneclick_deploy "$@" - exit "$?";; - clean-instance) - shift - clean_instance "$@" - exit "$?";; - create-directories) - shift - create_directories "$@" - exit "$?";; - download-linux-server) - shift - download_linux_server "$@" - exit "$?";; - download-logs) - shift - download_logs "$@" - exit "$?";; - generate-instance) - shift - generate_instance "$@" - exit "$?";; - restart-server) - shift - restart_server "$@" - exit "$?";; - start-server) - shift - start_server "$@" - exit "$?";; - stop-server) - shift - stop_server "$@" - exit "$?";; - upload-redirects) - shift - upload_redirects "$@" - exit "$?";; - upload-server) - shift - upload_server "$@" - exit "$?";; - ""|help|-h|--help|--usage) - shift - cmd_help "$@" - exit 0;; - *) - cmd_help "$@" - exit 1;; - esac -} - -main "$@" - diff --git a/vars-dallas b/vars-dallas deleted file mode 100644 index 1ef8a60..0000000 --- a/vars-dallas +++ /dev/null @@ -1,9 +0,0 @@ -export PROJECT_DIR="/home/mathew/dev/zavage/smileyface" -export CONFIG_DIR="/home/mathew/dev/zavage/smileyface/server-dallas/config" - -export REDIRECT_PROTOCOL="https" -export REDIRECT_URL="ut4-redirect.zavage.net" - -export REMOTE_GAME_HOST="ut4-linode" -export REMOTE_GAME_DIR="/home/ut4/serv" -export REMOTE_REDIRECT_HOST="root@45.33.76.178:/srv/ut4-redirect.zavage.net" diff --git a/vars-fremont b/vars-fremont deleted file mode 100644 index 108448b..0000000 --- a/vars-fremont +++ /dev/null @@ -1,10 +0,0 @@ -export PROJECT_DIR="/home/mathew/dev/zavage/smileyface" -export CONFIG_DIR="/home/mathew/dev/zavage/smileyface/server-fremont/config" - -export REDIRECT_PROTOCOL="https" -export REDIRECT_URL="ut4-redirect.zavage.net" - -export REMOTE_GAME_HOST="ut4-fremont" -export REMOTE_GAME_DIR="/home/ut4/serv" -export REMOTE_REDIRECT_HOST="mathewguest.com:/srv/ut4-redirect.zavage.net" - diff --git a/vars-newark b/vars-newark deleted file mode 100644 index e18c834..0000000 --- a/vars-newark +++ /dev/null @@ -1,10 +0,0 @@ -export PROJECT_DIR="/home/mathew/dev/zavage/ut4-server-ctl" -export PROJECT_DIR="/home/mathew/dev/zavage/ut4-server-ctl/server-newark/config" - -export REDIRECT_PROTOCOL="https" -export REDIRECT_URL="ut4-redirect.zavage.net" - -export REMOTE_GAME_HOST="ut4-newark" -export REMOTE_GAME_DIR="/home/ut4/serv" -export REMOTE_REDIRECT_HOST="mathewguest.com:/srv/ut4-redirect.zavage.net" -