first python imlementation, 80% of script converted
This commit is contained in:
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0
README.md
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0
README.md
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0
edit-config.sh
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edit-config.sh
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42
setup.py
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42
setup.py
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#!/usr/bin/env python
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#
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# Usage:
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#
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# First, enable the python environment you want to install to, or if installing
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# system-wide then ensure you're logged in with sufficient permissions
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# (admin or root to install to system directories)
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#
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# installation:
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#
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# $ ./setup.py install
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#
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# de-installation:
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#
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# $ pip uninstall <app>
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from setuptools import setup
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__project__ = 'SmileyFace UT4 Server Panel'
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__version__ = '0.1.0'
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setup(
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name = __project__,
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version = __version__,
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description = 'Unreal Tournament 4 Server Admin and Control Panel',
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author = 'Mathew Guest',
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author_email = 't3h.zavage@gmail.com',
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url = 'https://git-mirror.zavage-software.com',
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# Third-party dependencies; will be automatically installed
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install_requires = (
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'app_skellington'
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),
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# Local packages to be installed (our packages)
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packages = (
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'smileyface',
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),
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)
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smileyface.py
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4
smileyface.py
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#!/usr/bin/env python
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import smileyface
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smileyface.start_app()
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smileyface/__init__.py
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smileyface/__init__.py
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import logging
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import sys
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# Module parameters and constants
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APP_NAME = 'SmileyFace Unreal Tournament 4 Server Panel'
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APP_AUTHOR = 'Mathew Guest'
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APP_VERSION = '0.1.0'
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APP_CONFIG_FILENAME = 'config.ini'
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# config.spec is relative to the module src directory and is the
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# config specification (structure, names, and types of config file)
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APP_CONFIGSPEC_FILENAME = 'config.spec'
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# Check and gracefully fail if the user needs to install a 3rd-party dep.
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required_lib_names = ['appdirs', 'configobj', 'colorlog']
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def check_env_has_dependencies(required_lib_names):
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"""
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Attempts to import each module and gracefully fails if it doesn't
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exist.
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"""
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rc = True
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for libname in required_lib_names:
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try:
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__import__(libname)
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except ImportError as ex:
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print('missing third-part library: ', ex, file=sys.stderr)
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rc = False
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except Exception as ex:
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print(ex, type(ex))
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rc = False
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return rc
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if not check_env_has_dependencies(required_lib_names):
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print('refusing to load program without installed dependencies', file=sys.stderr)
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raise ImportError('python environment needs third-party dependencies installed')
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# Exposed from sub-modules:
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from .app import start_app
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smileyface/app.py
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smileyface/app.py
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import app_skellington
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from app_skellington import _util
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from . import model
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class SmileyFace(app_skellington.ApplicationContainer):
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def __init__(self, *args, **kwargs):
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filename = 'config.spec'
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self.configspec_filepath = _util.get_asset(__name__, filename)
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super().__init__(
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configspec_filepath=self.configspec_filepath,
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app_name = 'SmileyFace UT4 Server Panel',
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app_author = 'Mathew Guest',
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app_version = '0.1',
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*args,
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**kwargs
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)
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# super().__init__(
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# app_name = 'SmileyFace UT4 Server Panel',
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# app_author = 'Mathew Guest',
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# app_version = '0.1'
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# )
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self._load_config()
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def _load_config(self, config_file=None):
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"""
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Parse the config file, (todo) environment variables, and command-line
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arguments to determine runtime configuration.
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"""
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if config_file is None:
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config_file = self._get_config_filepath(
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'app_name',
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'app_author',
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'app_config_filename'
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)
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rc = self.ctx.config.load_config_from_file(config_file)
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def _cli_options(self):
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pass
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def _command_menu(self):
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sm_root = self.cli.init_submenu('command')
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# sm_root.register_command(model.foo)
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# sm_root.register_command(model.bar)
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_util.register_class_as_commands(
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self, sm_root,
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model.UT4ServerMachine
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)
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def _services(self):
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self['model'] = lambda: model.UTServerMachine(self.ctx)
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def interactive_shell(self):
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pass
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def invoke_from_cli(self):
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rc = self.load_command()
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if not rc:
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print('Invalid command. Try -h for usage')
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return
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# load config
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self.invoke_command()
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def usage(self):
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s = """
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Unreal Tournament 4 Server Build and Deploy Script
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A list of commands is shown below.
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List commands and usage:
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./ut4-server-ctl.sh
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Show help for a specific command:
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./ut4-server-ctl.sh --help <COMMAND>
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Here is the list of sub-commands with short syntax reminder:
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./ut4-server-ctl.sh 1click-deploy
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./ut4-server-ctl.sh clean-instance
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./ut4-server-ctl.sh create-directories
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./ut4-server-ctl.sh download-linux-server
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./ut4-server-ctl.sh download-logs
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./ut4-server-ctl.sh generate-instance
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./ut4-server-ctl.sh start-server
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./ut4-server-ctl.sh stop-server
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./ut4-server-ctl.sh upload-redirects
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./ut4-server-ctl.sh upload-server
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Typical Usage:
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1) You need to either configure the remote server hostnames (both game server and remote redirect server)
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in the vars files. Edit vars with a text editor, or edit the defaults in this file, or manually type
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them interactively when prompted* (coming soon).
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e.g.:
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PROJECT_DIR="/path/to/this/script/directory/on/local/machine"
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REMOTE_GAME_HOST="54.123.456.10"
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REMOTE_GAME_DIR="/home/ut4/hub-instance"
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REMOTE_REDIRECT_HOST="45.321.654.10"
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REMOTE_REDIRECT_DIR="/srv/ut4-redirect/"
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2) You need to download the latest Linux Server release from Epic. Do
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this with the 'download-server' command.
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e.g.:
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./ut4-server-ctl.sh download-server
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3) Add and configure custom maps, mutators, rulesets, and hub configuration to your *local* project folder.
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This is done by modifying the files in the project directory. With the current environment variables,
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this is set to be:
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"$PROJECT_DIR"
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This is the fun part! Connect with UTCC or UTZONE.DE (unaffiliated) to find custom content to put on
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your hub.
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4) 1click-deploy to update the remote hub and redirect with your latest content. You're done! Rinse and repeat.
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e.g.:
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./ut4-server-ctl.sh 1click-deploy
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Alternatively, this command is equivalent to running the separate commands. If you'd like more fine-grained
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control, you can run them individually.
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./ut4-server-ctl.sh generate-instance
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./ut4-server-ctl.sh upload-redirects
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./ut4-server-ctl.sh upload-server
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./ut4-server-ctl.sh restart-server
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"""
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print(s)
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def start_app():
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app = SmileyFace()
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app.invoke_from_cli()
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smileyface/cmd_menu.py
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smileyface/cmd_menu.py
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smileyface/config.spec
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smileyface/config.spec
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[app]
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project_dir = string(max=255, default='')
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config_dir = string(max=255, default='')
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download_url = string(max=255, default='https://s3.amazonaws.com/unrealtournament/ShippedBuilds/%2B%2BUT%2BRelease-Next-CL-3525360/UnrealTournament-Server-XAN-3525360-Linux.zip')
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download_filename = string(max=255, default='UnrealTournament-Server-XAN-3525360-Linux.zip')
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download_md5 = string(max=255, default='cad730ad6793ba6261f9a341ad7396eb')
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skip_validate = boolean(default=False)
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redirect_protocol = string(max=255, default='')
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redirect_url = string(max=255, default='')
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remote_game_host = string(max=255, default='')
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remote_game_directory = string(max=255, default='')
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remote_redirect_host = string(max=255, default='')
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[logging]
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smileyface/model.py
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smileyface/model.py
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from app_skellington import _util
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from functools import partial
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import collections
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import configparser
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import glob
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import hashlib
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import os
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import subprocess
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import pathlib
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import configobj
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import sys
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class UT4ServerMachine:
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def __init__(self, ctx):
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self.ctx = ctx
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if not self._validate_env_vars():
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sys.exit(1)
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def oneclickdeploy(self):
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self.generate_instance()
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self.upload_redirects()
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self.upload_server()
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def clean_instance(self, x):
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"""
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Deletes the generated instance on the local machine.
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"""
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self.ctx.log['ut4'].info('Clearing .pak folder...')
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cmd = 'rm -rv "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/*'
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self._invoke_command(cmd)
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def create_directories(self):
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"""
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Create required directories which the user installs maps, mutators, and config to.
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"""
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dirs = (
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'base',
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'files/config',
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'files/maps',
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'files/mutators',
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'files/rulesets',
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'files/unused'
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)
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project_dir = self.ctx.config['app']['project_dir']
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if len(project_dir.strip()) == 0:
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project_dir = '.'
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print('project_dir:', project_dir)
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fullpaths = [
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'/'.join([project_dir, d]) for d in dirs
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]
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for fp in fullpaths:
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cmd = 'mkdir -p {}'.format(fp)
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self._invoke_command(cmd)
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def download_linux_server(self, x):
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"""
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Download the latest Linux Unreal Tournament 4 Server from Epic
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"""
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self.ctx.log['ut4'].info('Downloading Linux Server Binary from Epic.')
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def download_logs(self):
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"""
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Download the logs from the target hub.
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"""
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config_dir = self.ctx.config['app']['config_dir']
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remote_game_host = self.ctx.config['app']['remote_game_host']
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remote_game_dir = self.ctx.config['app']['remote_game_dir']
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self.ctx.log['ut4'].info('Downloading instance logs from target hub.')
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cmd = '''
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rsync -ravzp {remote_game_host}:{remote_game_dir}/LinuxServer/UnrealTournament/Saved/Logs/ {config_dir}/downloaded-logs/
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'''\
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.format(**{
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'config_dir': config_dir,
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'remote_game_host': remote_game_host,
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'remote_game_dir': remote_game_dir
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})
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self._invoke_command(cmd)
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# Delete logs on remote game server if successfully transferred to local:
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self.ctx.log['ut4'].info('')
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cmd = '''
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ssh {remote_game_host} rm {remote_game_dir}/LinuxServer/UnrealTournament/Saved/Logs/* -r'
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'''\
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.format(**{
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'config_dir': config_dir,
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'remote_game_host': remote_game_host,
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'remote_game_dir': remote_game_dir
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})
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# self._invoke_command(cmd)
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def generate_instance(self):
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"""
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Takes the current coniguration and outputs the application files which
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can be copied to the server.
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"""
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self.ctx.log['ut4'].info('Generating server instance from custom files...')
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project_dir = self.ctx.config['app']['project_dir']
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# rsync
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src = '/'.join([project_dir, 'base/LinuxServer'])
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dst = '/'.join([project_dir, 'instance/'])
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cmd = 'rsync -ravzp {src} {dst}'.format(**{
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'src': src,
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'dst': dst
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})
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self._invoke_command(cmd)
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# cp 1
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src = '/'.join([project_dir, 'start-server.sh'])
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dst = '/'.join([project_dir, 'instance/'])
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cmd = 'cp {src} {dst}'.format(**{
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'src': src,
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'dst': dst
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})
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self._invoke_command(cmd)
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# cp 2
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src = '/'.join([project_dir, 'stop-server.sh'])
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dst = '/'.join([project_dir, 'instance/'])
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cmd = 'cp {src} {dst}'.format(**{
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'src': src,
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'dst': dst
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})
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self._invoke_command(cmd)
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# self._first_run()
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self._install_config()
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self._install_paks()
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self._install_redirect_lines()
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self._install_rulesets()
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def restart_server(self):
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self.stop_server()
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self.start_server()
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def start_server(self):
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"""
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Flip on the target hub on for Fragging!
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"""
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self.ctx.log['ut4'].info('Starting hub...')
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cmd = '''
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ssh {remote_game_host} {remote_game_dir}/start-server.sh
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'''
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self._invoke_command(cmd)
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def stop_server(self):
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"""
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Stop UT4 Hub processes on the server.
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"""
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self.ctx.log['ut4'].info('Stopping hub.')
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cmd = '''
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ssh {remote_game_host} {remote_game_dir}/stop-server.sh
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'''
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self._invoke_command(cmd)
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def upload_redirects(self):
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"""
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Upload paks to redirect server.
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"""
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self.ctx.log['ut4'].info('Uploading redirects (maps, mutators, etc.) to target hub.')
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pass
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def upload_server(self):
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"""
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Upload all required game files to the hub server.
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"""
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self.ctx.log['ut4'].info('Uploading customized server')
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project_dir = self.ctx.config['app']['project_dir']
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remote_game_host = self.ctx.config['app']['remote_game_host']
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remote_game_dir = self.ctx.config['app']['remote_game_dir']
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cwd = None
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# transfer #1
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cmd = '''
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rsync -ravzp \
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--delete \
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--exclude ".KEEP" \
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--exclude "Mods.db" \
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--exclude "Mod.ini" \
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--exclude "Logs" \
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--exclude "ut4-server.log" \
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--exclude "Saved/*.ai" \
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--exclude "Saved/Crashes/*" \
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--exclude "Saved/Logs/*" \
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{project_dir}/instance/ \
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{remote_game_host}:{remote_game_dir}"
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'''\
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.format(**{
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'project_dir': project_dir,
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'remote_game_host': remote_game_host,
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'remote_game_dir': remote_game_dir
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})
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subprocess.run(cmd, cwd=cwd) # should be invoke_command?
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# transfer #2
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cmd = '''
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rsync -avzp {project_dir}/ut4-server-ctl.sh {remote_game_host}:{remote_game_dir}
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'''
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subprocess.run(cmd, cwd=cwd)
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# transfer #3
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cmd = '''
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scp {project_dir}/instance/ut4-server.service {remote_game_host}:/etc/systemd/system/
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'''
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||||
subprocess.run(cmd, cwd=cwd)
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# transfer #4
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cmd = '''
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ssh {remote_game_host} chown ut4.ut4 {remote_game_dir} -R
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'''
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||||
subprocess.run(cmd, cwd=cwd)
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||||
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def _first_run(self):
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self.ctx.log['ut4'].info('Starting instance once to get UID.')
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||||
self.ctx.log['ut4'].info('Unfortunately, this takes 20 seconds. Just wait.')
|
||||
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||||
# cd "$PROJECT_DIR"/instance/LinuxServer/Engine/Binaries/Linux
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||||
# chmod 770 UE4Server-Linux-Shipping
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||||
# ./UE4Server-Linux-Shipping UnrealTournament UT-Entry?Game=Lobby -log &>/dev/null &
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||||
# cd - >/dev/null
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||||
|
||||
self.ctx.log['ut4'].info('sleeping 20 seconds and then we\'ll kill the server we started just now.')
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||||
# sleep 20
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||||
# stop_server
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||||
# # TODO(MG) get uid and export
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||||
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||||
def _install_config(self):
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||||
files = (
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'Game.ini',
|
||||
'Engine.ini'
|
||||
)
|
||||
project_dir = self.ctx.config['app']['project_dir']
|
||||
config_dir = self.ctx.config['app']['config_dir']
|
||||
for fn in files:
|
||||
self.ctx.log['ut4'].info('Installing file: %s', fn)
|
||||
# src = '/'.join([config_dir, fn])
|
||||
# dst = '/'.join([project_dir, 'instance']) # needs corrected
|
||||
cmd = 'cp {src} {dst}'.format(**{
|
||||
'src': '/'.join([config_dir, fn]),
|
||||
'dst': '/'.join([project_dir, 'instance']) # needs corrected
|
||||
})
|
||||
self._invoke_command(cmd)
|
||||
|
||||
def _install_paks(self):
|
||||
project_dir = self.ctx.config['app']['project_dir']
|
||||
|
||||
self.ctx.log['ut4'].info('Installing maps...')
|
||||
cmd = 'rsync -ravzp {src} {dst}'.format(**{
|
||||
'src': '/'.join([project_dir, 'files/maps']),
|
||||
'dst': '/'.join([project_dir, 'instance/LinuxServer/UnrealTournament/Content/Paks/'])
|
||||
})
|
||||
self._invoke_command(cmd)
|
||||
|
||||
self.ctx.log['ut4'].info('Installing mutators...')
|
||||
cmd = 'rsync -ravzp {src} {dst}'.format(**{
|
||||
'src': '/'.join([project_dir, 'files/mutators']),
|
||||
'dst': '/'.join([project_dir, 'instance/LinuxServer/UnrealTournament/Content/Paks/'])
|
||||
})
|
||||
self._invoke_command(cmd)
|
||||
|
||||
def _install_redirect_lines(self):
|
||||
return self.install_redirect_lines()
|
||||
|
||||
def install_redirect_lines(self):
|
||||
self.ctx.log['ut4'].info('Generating redirect references...')
|
||||
redirect_protocol = self.ctx.config['app']['redirect_protocol']
|
||||
redirect_url = self.ctx.config['app']['redirect_url']
|
||||
project_dir = self.ctx.config['app']['project_dir']
|
||||
mod_dir = '/'.join([project_dir, 'files'])
|
||||
files = glob.iglob('{}/**/*.pak'.format(mod_dir))
|
||||
redirect_lines = []
|
||||
for idx, filename in enumerate(files):
|
||||
if idx > 5:
|
||||
break
|
||||
md5sum = self._md5sum_file(filename)
|
||||
p = pathlib.Path(filename)
|
||||
relative_path = p.relative_to(mod_dir)
|
||||
basename = p.name
|
||||
|
||||
line = '\
|
||||
RedirectReferences=(PackageName="{basename}",\
|
||||
PackageURLProtocol="{redirect_protocol}",\
|
||||
PackageURL="{redirect_url}/{relative_path}",\
|
||||
PackageChecksum="{md5sum}")'\
|
||||
.format(**{
|
||||
'basename': basename,
|
||||
'redirect_protocol': redirect_protocol,
|
||||
'redirect_url': redirect_url,
|
||||
'relative_path': relative_path,
|
||||
'md5sum': md5sum
|
||||
})
|
||||
self.ctx.log['ut4'].debug("redirect line = '%s'", line)
|
||||
redirect_lines.append(line)
|
||||
# end loop - for filename in files:
|
||||
|
||||
# START HERE --trying to dynamically add redirect references and
|
||||
# gonna need to be able to work with the ini file, including support
|
||||
# for duplicate keys. Alternatively, maybe do the redirect lines through
|
||||
# a patch
|
||||
|
||||
# I found out the hard way, configobj doesn't seem the best suited for
|
||||
# duplicate keys...
|
||||
|
||||
# install into Game.ini
|
||||
game_ini_filepath = '/'.join([project_dir, 'files/config/Game.ini'])
|
||||
# game_ini_data = configobj.ConfigObj(game_ini_filepath)
|
||||
config = configparser.ConfigParser(
|
||||
# game_ini_filepath,
|
||||
# dict_type=MultiOrderedDict,
|
||||
strict=False
|
||||
)
|
||||
s = config.sections()
|
||||
print(s)
|
||||
# config.set('/Script/UnrealTournament.UTBaseGameMode', 'RedirectReferences', line)
|
||||
config.read(game_ini_filepath)
|
||||
l = config.write(sys.stdout)
|
||||
print('l', l)
|
||||
|
||||
|
||||
def _install_rulesets(self):
|
||||
self.ctx.log['ut4'].info('Concatenating rulesets for game modes...')
|
||||
project_dir = self.ctx.config['app']['project_dir']
|
||||
|
||||
src_dir = '/'.join([project_dir, 'files/rulesets'])
|
||||
out_dir = '/'.join([project_dir, '/instance/LinuxServer/UnrealTournament/Saved/Rulesets'])
|
||||
out_filename='/'.join([out_dir, 'ruleset.json'])
|
||||
|
||||
cmd = 'mkdir -pv {out_dir}'.format(**{
|
||||
'out_dir': out_dir
|
||||
})
|
||||
self._invoke_command(cmd)
|
||||
|
||||
self.ctx.log['ut4'].info('out filename=%s', out_filename)
|
||||
|
||||
# echo {\"rules\":[ > "$OUT_FILENAME"
|
||||
cmd = 'echo {\"rules\":[ > "{out_filename}"'
|
||||
self._invoke_command(cmd)
|
||||
|
||||
cmd = 'for f in "{src_dir}"/*.json ; do ; cat "$f" >> "{out_filename}" ; done'.format(
|
||||
**{
|
||||
'src_dir': src_dir,
|
||||
'out_filename': out_filename
|
||||
})
|
||||
self._invoke_command(cmd)
|
||||
|
||||
cmd = 'echo "]}}" >> "{out_filename}"'.format(
|
||||
**{
|
||||
'out_filename': out_filename
|
||||
})
|
||||
self._invoke_command(cmd)
|
||||
self.ctx.log['ut4'].info('output ruleset is at "%s"', out_filename)
|
||||
|
||||
def _invoke_command(self, cmd, msg=None):
|
||||
assert isinstance(cmd, str), 'cmd input must be string: %s'.format(cmd)
|
||||
if msg is None:
|
||||
msg = cmd
|
||||
print(msg)
|
||||
self.ctx.log['ut4'].info('running cmd: %s', cmd)
|
||||
cwd = None # todo(mg) ?
|
||||
# os.system(cmd)
|
||||
|
||||
def _md5sum_file(self, filename):
|
||||
with open(filename, mode='rb') as f:
|
||||
d = hashlib.md5()
|
||||
for buf in iter(partial(f.read, 128), b''):
|
||||
d.update(buf)
|
||||
h = d.hexdigest()
|
||||
return h
|
||||
|
||||
def _validate_env_vars(self):
|
||||
variable_names = (
|
||||
'project_dir',
|
||||
'download_url',
|
||||
'download_filename',
|
||||
'download_md5',
|
||||
'redirect_protocol',
|
||||
'redirect_url',
|
||||
'remote_game_host',
|
||||
'remote_game_directory',
|
||||
'remote_redirect_host'
|
||||
)
|
||||
for name in variable_names:
|
||||
value = self.ctx.config['app'][name]
|
||||
self.ctx.log['ut4'].info('%s: %s', name, value)
|
||||
|
||||
i = input('Continue with above configuration? (y/N):')
|
||||
if i.lower() != 'y':
|
||||
self.ctx.log['ut4'].info('Doing nothing.')
|
||||
return False
|
||||
self.ctx.log['ut4'].info('Continuing.')
|
||||
return True
|
||||
|
||||
class MultiOrderedDict(collections.OrderedDict):
|
||||
def __setitem__(self, key, value):
|
||||
if isinstance(value, list) and key in self:
|
||||
self[key].extend(value)
|
||||
else:
|
||||
super().__setitem__(key, value)
|
||||
|
Loading…
Reference in New Issue
Block a user