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78 changed files with 597 additions and 2856 deletions

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SmileyFace UT Server Tool
=========================
See official website, [https://zavage-software.com/projects/smileyface](https://zavage-software.com/projects/smileyface) for instructions.
Dependencies
============
* [app_skellington](https;//zavage-software.com/projects/app_skellington)
* [appdirs](https://pypi.org/project/appdirs)
* [colorlog](https://pypi.org/project/colorlog)
* [configobj](https://pypi.org/project/configob)
* [selenium](https://selenium-python.readthedocs.io)
* [sqlparse](https://pypi.org/project/sqlparse)
Installation
============
Activate your desired python environment or install system-wide with admin privileges.
python setup.py install
Usage
======
(more to come, see the website for some instruction)

38
edit-config-windows.ps1 Normal file

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# Opens hie_parser configuration file in the default editor, creating file
# if necessary.
$config_filepath = Join-Path -Path "$env:USERPROFILE" -ChildPath "\AppData\Local\smileyface-ut4\hub_config.ini"
$dir_path = Split-Path -Path "$config_filepath"
# Create config directory if necessary:
if (!(Test-Path "$dir_path" -Type Container))
{
Write-Host "Creating config directory: $dir_path"
New-Item -ItemType "directory" -Path "$dir_path" > $null
Write-Host
}
# Create config.ini if necessary:
if (!(Test-Path "$config_filepath" -Type Leaf))
{
Write-Host "Creating new config.ini: $config_filepath"
New-Item -Path "$config_filepath" > $null
Set-Content "$config_filepath" @"
"@
}
# Open config.ini in favorite text editor:
Write-Host "Opening covid_parser configuration in your system-default editor"
Write-Host "Configuration file: $config_filepath"
Invoke-Item "$config_filepath"
# Leave terminal open after done:
if ($Host.Name -eq "ConsoleHost")
{
Write-Host "Done."
$host.UI.RawUI.ReadKey("NoEcho,IncludeKeyUp") > $null
}

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[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../UnrealTournament/Plugins/SampleGameMode/Content
Paths=../../../UnrealTournament/Plugins/ContentOnly/Content
[/Script/UnrealTournament.UTGameEngine]
bFirstRun=False
RconPassword=<hidden>
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=96
LanServerMaxTickRate=96

@ -1,22 +0,0 @@
[/Script/UnrealTournament.UTLobbyGameMode]
LobbyPassword = ""
AutoLaunchGameMode = ""
AutoLaunchGameOptions = ""
AutoLaunchMap = ""
MaxPlayersInLobby = 75
StartingInstancePort = 8001
InstancePortStep = 1
MaxInstances = 6
[/Script/UnrealTournament.UTBaseGameMode]
ServerInstanceID = 01648766060A091700250157183F1418
[/Script/UnrealTournament.UTGameMode]
MapVoteTime = 60
bRecordReplays = true
bHandleDedicatedServerReplays = true
[/Script/UnrealTournament.UTGameState]
ServerName = Warehouse Party (Dallas)
ServerMOTD = <UT.Font.NormalText.Medium>Elimination, Instagib, BunnyTrack, and Duel</>\n<UT.Font.NormalText.Small.Bold>Big THANK YOU to all the UT4 content creators!!</>\n<UT.Font.NormalText.Small.Bold>ProWeapons, UT+, Instagib mods, and more!</>\n\nHosted in Dallas, Texas (Provider=Linode.com)\nAdmin: zavage.ut4@gmail.com\n\nConsole Commands:\nmutate hitsounds\nmutate teamskins\nmutate weaponskins\n\nDIY simple, self-hosted UT4 Server @ zavage.net/ut4
ServerDescription = Silky-smooth Unreal Tournament

@ -1,27 +0,0 @@
{
"uniqueTag": "BIGCTF",
"categories": [
"Classic"
],
"title": "Big CTF",
"toolTip": "Capture the Flag with large teams.",
"description": "Capture the Flag with large teams.\n\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minutes with halftime</>\n<UT.Hub.RulesText_Small>Mercy Rule : On</>\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": ",/Game/RestrictedAssets/Maps/CTF-Face,/Game/RestrictedAssets/Maps/CTF-TitanPass,/Game/RestrictedAssets/Maps/WIP/CTF-Volcano,/Game/RestrictedAssets/Maps/WIP/CTF-BigRock,/Game/RestrictedAssets/Maps/WIP/CTF-Dam",
"defaultMap": "/Game/RestrictedAssets/Maps/CTF-Face",
"customMapList": [],
"maxPlayers": 20,
"maxTeamCount": 2,
"maxTeamSize": 10,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_LargeCTF.GB_LargeCTF'",
"gameMode": "/Script/UnrealTournament.UTCTFGameMode",
"gameOptions": "?TimeLimit=20?GoalScore=0",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

@ -1,27 +0,0 @@
{
"uniqueTag": "FlagRunVSAI",
"categories": [
"Featured"
],
"title": "Blitz vs AI",
"toolTip": "Co-op vs AI. Attackers must deliver their flag to the enemy base.",
"description": "Blitz Coop vs AI.\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/WIP/FR-Fort,/Game/RestrictedAssets/Maps/WIP/FR-MeltDown,/Game/RestrictedAssets/Maps/WIP/FR-Loh",
"defaultMap": "",
"customMapList": [],
"maxPlayers": 5,
"maxTeamCount": 0,
"maxTeamSize": 0,
"maxPartySize": 0,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'",
"gameMode": "/Script/UnrealTournament.UTFlagRunGame",
"gameOptions": "?VSAI=1",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 4,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "CTF",
"categories": [
"Classic"
],
"title": "Capture the Flag",
"toolTip": "Capture the Flag.",
"description": "Capture the Flag, with guns.\n\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minutes with halftime</>\n<UT.Hub.RulesText_Small>Mercy Rule : On</>\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/CTF-TitanPass,/Game/RestrictedAssets/Maps/CTF-Face,/Game/EpicInternal/Pistola/CTF-Pistola,/Game/EpicInternal/Polaris/CTF-Polaris,/Game/RestrictedAssets/Maps/WIP/CTF-Blank,/Game/RestrictedAssets/Maps/WIP/CTF-Quick,/Game/RestrictedAssets/Maps/WIP/CTF-Plaza,/Game/RestrictedAssets/Maps/WIP/CTF-BigRock,/Game/RestrictedAssets/Maps/WIP/CTF-Volcano",
"defaultMap": "/Game/RestrictedAssets/Maps/CTF-TitanPass",
"customMapList": [],
"maxPlayers": 10,
"maxTeamCount": 2,
"maxTeamSize": 5,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'",
"gameMode": "/Script/UnrealTournament.UTCTFGameMode",
"gameOptions": "?TimeLimit=20?GoalScore=0",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "CompCTF",
"categories": [
"Competitive"
],
"title": "Competitive CTF",
"toolTip": "Capture the Flag with competition rules.",
"description": "Capture the Flag, with guns.\n\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minutes with halftime</>\n<UT.Hub.RulesText_Small>Mercy Rule : Off</>\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/CTF-TitanPass,/Game/RestrictedAssets/Maps/CTF-Face,/Game/EpicInternal/Pistola/CTF-Pistola,/Game/EpicInternal/Polaris/CTF-Polaris,/Game/RestrictedAssets/Maps/WIP/CTF-Blank,/Game/RestrictedAssets/Maps/WIP/CTF-Quick,/Game/RestrictedAssets/Maps/WIP/CTF-Plaza,/Game/RestrictedAssets/Maps/WIP/CTF-BigRock,/Game/RestrictedAssets/Maps/WIP/CTF-Volcano",
"defaultMap": "/Game/RestrictedAssets/Maps/CTF-TitanPass",
"customMapList": [],
"maxPlayers": 10,
"maxTeamCount": 2,
"maxTeamSize": 5,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'",
"gameMode": "/Script/UnrealTournament.UTCTFGameMode",
"gameOptions": "?TimeLimit=20?GoalScore=0?MercyScore=0",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": true,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "DEATHMATCH",
"categories": [
"Featured"
],
"title": "Deathmatch",
"toolTip": "Standard free-for-all Deathmatch.",
"description": "Standard free-for-all deathmatch.\n\n<UT.Hub.RulesText_Small>TimeLimit : %TimeLimit% minutes</>\n<UT.Hub.RulesText_Small>Maximum players : %MaxPlayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/DM-Outpost23,/Game/RestrictedAssets/Maps/DM-Chill,/Game/RestrictedAssets/Maps/DM-Underland,/Game/EpicInternal/Lea/DM-Lea,/Game/EpicInternal/Unsaved/DM-Unsaved,/Game/EpicInternal/Backspace/DM-Backspace,/Game/EpicInternal/Salt/DM-Salt,/Game/EpicInternal/Batrankus/DM-Batrankus,/Game/RestrictedAssets/Maps/DM-BioTower,/Game/RestrictedAssets/Maps/WIP/DM-Spacer,/Game/RestrictedAssets/Maps/WIP/DM-Cannon,/Game/RestrictedAssets/Maps/WIP/DM-Deadfall,/Game/RestrictedAssets/Maps/WIP/DM-Focus,/Game/RestrictedAssets/Maps/WIP/DM-NickTest1,/Game/RestrictedAssets/Maps/WIP/DM-Solo,/Game/RestrictedAssets/Maps/WIP/DM-Decktest,/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"defaultMap": "/Game/RestrictedAssets/Maps/DM-Chill",
"customMapList": [],
"maxPlayers": 6,
"maxTeamCount": -1,
"maxTeamSize": -1,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_DM.GB_DM'",
"gameMode": "/Script/UnrealTournament.UTDMGameMode",
"gameOptions": "?TimeLimit=10?GoalScore=0",
"requiredPackages": [],
"bTeamGame": false,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "DUEL",
"categories": [
"Competitive"
],
"title": "Duel",
"toolTip": "One vs one test of deathmatch skill.",
"description": "One vs one test of deathmatch skill.\n\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minutes</>\n<UT.Hub.RulesText_Small>Maximum players: %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/WIP/DM-ASDF,/Game/RestrictedAssets/Maps/DM-Underland,/Game/EpicInternal/Lea/DM-Lea,/Game/EpicInternal/Unsaved/DM-Unsaved,/Game/EpicInternal/Backspace/DM-Backspace,/Game/EpicInternal/Salt/DM-Salt,/Game/EpicInternal/Batrankus/DM-Batrankus,/Game/RestrictedAssets/Maps/WIP/DM-Solo,/Game/RestrictedAssets/Maps/WIP/DM-Decktest",
"defaultMap": "/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"customMapList": [],
"maxPlayers": 2,
"maxTeamCount": 2,
"maxTeamSize": 1,
"maxPartySize": 1,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_Duel.GB_Duel'",
"gameMode": "/Script/UnrealTournament.UTDuelGame",
"gameOptions": "?TimeLimit=10?GoalScore=0",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": true,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "FlagRun",
"categories": [
"Featured"
],
"title": "Blitz",
"toolTip": "Attackers must deliver their flag to the enemy base.",
"description": "Blitz.\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/WIP/FR-Fort,/Game/RestrictedAssets/Maps/WIP/FR-MeltDown,/Game/RestrictedAssets/Maps/WIP/FR-Loh",
"defaultMap": "",
"customMapList": [],
"maxPlayers": 10,
"maxTeamCount": 0,
"maxTeamSize": 0,
"maxPartySize": 0,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'",
"gameMode": "/Script/UnrealTournament.UTFlagRunGame",
"gameOptions": "",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "iCTF",
"categories": [
"Instagib"
],
"title": "Instagib CTF",
"toolTip": "Instagib CTF",
"description": "Capture the Flag with Instagib rifles.\n\n<UT.Hub.RulesText_Small>Mutators : Instagib</>\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minutes with halftime</>\n<UT.Hub.RulesText_Small>Mercy Rule : On</>\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/CTF-TitanPass,/Game/RestrictedAssets/Maps/CTF-Face,/Game/EpicInternal/Pistola/CTF-Pistola,/Game/EpicInternal/Polaris/CTF-Polaris,/Game/RestrictedAssets/Maps/WIP/CTF-Blank,/Game/RestrictedAssets/Maps/WIP/CTF-BigRock,/Game/RestrictedAssets/Maps/WIP/CTF-Volcano,/Game/RestrictedAssets/Maps/WIP/CTF-Quick,/Game/RestrictedAssets/Maps/WIP/CTF-Plaza",
"defaultMap": "/Game/RestrictedAssets/Maps/CTF-TitanPass",
"customMapList": [],
"maxPlayers": 20,
"maxTeamCount": 2,
"maxTeamSize": 5,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_InstagibCTF.GB_InstagibCTF'",
"gameMode": "/Script/UnrealTournament.UTCTFGameMode",
"gameOptions": "?TimeLimit=20?GoalScore=0?Mutator=Instagib",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "TEAMSHOWDOWN",
"categories": [
"Competitive"
],
"title": "Showdown",
"toolTip": "Red versus blue team showdown.",
"description": "Red versus blue team showdown.\n\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minute rounds</>\n<UT.Hub.RulesText_Small>Scoring : First to %goalscore% wins</>\n<UT.Hub.RulesText_Small>Maximum players: %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/DM-Chill,/Game/RestrictedAssets/Maps/DM-Underland,/Game/EpicInternal/Unsaved/DM-Unsaved,/Game/EpicInternal/Backspace/DM-Backspace,/Game/EpicInternal/Salt/DM-Salt,/Game/EpicInternal/Batrankus/DM-Batrankus,/Game/EpicInternal/Lea/DM-Lea,/Game/RestrictedAssets/Maps/WIP/DM-Spacer,/Game/RestrictedAssets/Maps/WIP/DM-Cannon,/Game/RestrictedAssets/Maps/WIP/DM-Temple,/Game/RestrictedAssets/Maps/WIP/DM-Focus,/Game/RestrictedAssets/Maps/WIP/DM-Decktest,/Game/RestrictedAssets/Maps/WIP/DM-ASDF,/Game/RestrictedAssets/Maps/WIP/DM-Solo",
"defaultMap": "/Game/RestrictedAssets/Maps/DM-Chill",
"customMapList": [],
"maxPlayers": 6,
"maxTeamCount": 2,
"maxTeamSize": 3,
"maxPartySize": 3,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_TDM.GB_TDM'",
"gameMode": "/Script/UnrealTournament.UTTeamShowdownGame",
"gameOptions": "?TimeLimit=2?GoalScore=5",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "Siege",
"categories": [
"MyCustom"
],
"title": "Siege",
"toolTip": "Prototype PVE mode. Defend your base against hordes of incoming enemies trying to deliver their flag.",
"description": "PROTOTYPE PVE mode. Defend your base against hordes of incoming enemies trying to deliver their flag..\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/WIP/FR-Fort,/Game/RestrictedAssets/Maps/WIP/FR-MeltDown,/Game/RestrictedAssets/Maps/WIP/FR-Loh",
"defaultMap": "",
"customMapList": [],
"maxPlayers": 5,
"maxTeamCount": 0,
"maxTeamSize": 0,
"maxPartySize": 0,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'",
"gameMode": "/Script/UnrealTournament.UTFlagRunPvEGame",
"gameOptions": "",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 5,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag": "TDM",
"categories": [
"Classic"
],
"title": "Team Deathmatch",
"toolTip": "Red versus blue team deathmatch.",
"description": "Red versus blue team deathmatch.\n\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minutes</>\n<UT.Hub.RulesText_Small>Maximum players: %maxplayers%</>",
"mapPrefixes": [],
"maxMapsInList": 16,
"epicMaps": "/Game/RestrictedAssets/Maps/DM-Outpost23,/Game/RestrictedAssets/Maps/DM-Underland,/Game/RestrictedAssets/Maps/DM-Chill,/Game/EpicInternal/Unsaved/DM-Unsaved,/Game/EpicInternal/Backspace/DM-Backspace,/Game/EpicInternal/Salt/DM-Salt,/Game/EpicInternal/Batrankus/DM-Batrankus,/Game/EpicInternal/Lea/DM-Lea,/Game/RestrictedAssets/Maps/WIP/DM-Spacer,/Game/RestrictedAssets/Maps/WIP/DM-Cannon,/Game/RestrictedAssets/Maps/WIP/DM-Deadfall,/Game/RestrictedAssets/Maps/WIP/DM-Temple,/Game/RestrictedAssets/Maps/WIP/DM-Focus,/Game/RestrictedAssets/Maps/WIP/DM-NickTest1,/Game/RestrictedAssets/Maps/WIP/DM-Solo,/Game/RestrictedAssets/Maps/WIP/DM-Decktest,/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"defaultMap": "/Game/RestrictedAssets/Maps/DM-Chill",
"customMapList": [],
"maxPlayers": 10,
"maxTeamCount": 2,
"maxTeamSize": 5,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_TDM.GB_TDM'",
"gameMode": "/Script/UnrealTournament.UTTeamDMGameMode",
"gameOptions": "?TimeLimit=20?GoalScore=0",
"requiredPackages": [],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": true,
"epicForceUIVisibility": 0
},

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{
"uniqueTag" : "Elim10",
"categories" : [
"Elim"
],
"title" : "Elim 5v5 noGL",
"toolTip" : "ProMode, GL replaced by Bio",
"description": "Absolute Elimination, with grenade launchers DISABLED (DEFAULT)\n\n<UT.Hub.RulesText_Small>Mutators: </><UT.Hub.RulesText_Small>ProMode, TeamSkins, WeaponSkins, HitSounds, Kickvoting</>\n<UT.Hub.RulesText_Small>Options: MaxPlayers=10, FriendlyFire=OFF</>\n<UT.Hub.RulesText_Small>Grenade Launcher: OFF</>",
"mapPrefixes" : [],
"maxMapsInList" : 0,
"quickPlayMaps" : [ ],
"epicMaps": "/Game/RestrictedAssets/Maps/DM-Chill,/Game/EpicInternal/Lea/DM-Lea,/Game/RestrictedAssets/Maps/WIP/DM-Spacer,/Game/RestrictedAssets/Maps/WIP/DM-Cannon,/Game/RestrictedAssets/Maps/WIP/DM-Deadfall,/Game/RestrictedAssets/Maps/WIP/DM-Temple,/Game/RestrictedAssets/Maps/WIP/DM-NickTest1,/Game/RestrictedAssets/Maps/WIP/DM-Solo,/Game/RestrictedAssets/Maps/WIP/DM-Decktest,/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"defaultMap": "/Game/RestrictedAssets/Maps/DM-Chill",
"customMapList": [],
"maxPlayers": 10,
"maxTeamCount": 2,
"customMapList" : [
"/Game/DM-Campgrounds-G1E/DM-Campgrounds-G1E",
"/Game/DM-Hack01",
"/Game/Domination/Maps/DM-Seraphim",
"/Game/GrendelKeep/DM-Grendelkeep_Shell",
"/Game/Maps/DM-1/DM-Pure_vrc_3",
"/Game/Maps/DM-3/DM-AncientLost_v2i",
"/Game/Maps/DM-Antalus",
"/Game/Maps/DM-Blaster-v16",
"/Game/Maps/DM-Campgrounds/DM-Campgrounds-03a",
"/Game/Maps/DM-Protracted/DM-Protracted-WIP16",
"/Game/Maps/DM-SuperFantasmic/DM-SuperFantasmic-02c",
"/Game/Rankin/DM-Rankin-LE",
"/Game/RestrictedAssets/Maps/DM-1on1-Roughinery",
"/Game/RestrictedAssets/Maps/DM-Cheops-UT4",
"/Game/RestrictedAssets/Maps/WIP/Cr4zy/DM-Edge_03",
"/Game/RestrictedAssets/Maps/WIP/DM-AkBal12k4-UT2004/DM-AkBal",
"/Game/RestrictedAssets/Maps/WIP/DM-AkBal2k4-UT2004/DM-AkBal",
"/Game/RestrictedAssets/Maps/WIP/DM-Echo_b7",
"/Game/RestrictedAssets/Maps/WIP/DM-Goose-b1",
"/Game/RestrictedAssets/Maps/WIP/DM-HyperBlast-UT99/DM-HyperBlast-UT99_metal-1",
"/Game/RestrictedAssets/Maps/WIP/DM-Idoma-UT3/DM-Idoma",
"/Game/RestrictedAssets/Maps/WIP/DM-StalwartXL-UT99/DM-StalwartXL-UT99_metal-1",
"/Game/Signify/DM-Signify",
"/Game/Under/DM-Over",
"/Game/Under/DM-Under-LE",
"/Game/_Ransom/Maps/DM-ChillShell-Abs-A/DM-ChillShell-Abs-A"
],
"maxPlayers" : 10,
"displayTexture" : "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_TDM.GB_TDM'",
"gameMode": "/Game/ALTS/Elimination_113.Elimination_113_C",
"gameOptions": "?MaxPlayers=10?TimeLimit=99?GoalScore=10?ignoreidle=1?Difficulty=8?botfill=2?WTR=/Game/ProMode/Weapons/Pro_GrenadeLauncher.Pro_GrenadeLauncher_C:None?mutator=ProMode,MutTeamskins,MutHitsounds,WeaponReplacement,WeaponSkins,Global_StatSQL-v2,MutKickVoting?",
"requiredPackages" : [
"/Game/ALTS/Elimination_113.Elimination_113_C-WindowsNoEditor",
"MutHitsounds",
"ProMode",
"ProMovement",
"ProWeapons",
"MutKickVoting",
"WeaponSkins",
"MutTeamskins"
],
"bTeamGame" : false,
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},

@ -1,60 +0,0 @@
{
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"Elim"
],
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},

@ -1,62 +0,0 @@
{
"uniqueTag" : "Elim10UTP",
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"Elim"
],
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"/Game/Maps/DM-SuperFantasmic/DM-SuperFantasmic-02c",
"/Game/Rankin/DM-Rankin-LE",
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},

@ -1,62 +0,0 @@
{
"uniqueTag" : "Elim10rFF",
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"Elim"
],
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"/Game/Maps/DM-3/DM-AncientLost_v2i",
"/Game/Maps/DM-Antalus",
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"/Game/Maps/DM-SuperFantasmic/DM-SuperFantasmic-02c",
"/Game/Rankin/DM-Rankin-LE",
"/Game/RestrictedAssets/Maps/DM-1on1-Roughinery",
"/Game/RestrictedAssets/Maps/DM-Cheops-UT4",
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"/Game/RestrictedAssets/Maps/WIP/DM-AkBal2k4-UT2004/DM-AkBal",
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"/Game/RestrictedAssets/Maps/WIP/DM-HyperBlast-UT99/DM-HyperBlast-UT99_metal-1",
"/Game/RestrictedAssets/Maps/WIP/DM-Idoma-UT3/DM-Idoma",
"/Game/RestrictedAssets/Maps/WIP/DM-StalwartXL-UT99/DM-StalwartXL-UT99_metal-1",
"/Game/Signify/DM-Signify",
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},

@ -1,62 +0,0 @@
{
"uniqueTag" : "Elim10NoGL",
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"Elim"
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"/Game/Maps/DM-SuperFantasmic/DM-SuperFantasmic-02c",
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"/Game/RestrictedAssets/Maps/WIP/DM-StalwartXL-UT99/DM-StalwartXL-UT99_metal-1",
"/Game/Signify/DM-Signify",
"/Game/Under/DM-Over",
"/Game/Under/DM-Under-LE",
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],
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"bHideFromUI" : false
},

@ -1,41 +0,0 @@
{
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"Comp"
],
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],
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"epicForceUIVisibility": 0
},

@ -1,41 +0,0 @@
{
"uniqueTag": "DuelPlus5",
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"Comp"
],
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],
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},

@ -1,75 +0,0 @@
{
"uniqueTag": "myiCTF",
"categories": [
"Gib"
],
"title": "Instagib CTF",
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"/Game/RestrictedAssets/Maps/WIP/CTF-1on1-Hourglass/CTF-1on1-Hourglass",
"/Game/RestrictedAssets/Maps/WIP/CTF-Access-R3",
"/Game/RestrictedAssets/Maps/WIP/CTF-Acrony-R3M/CTF-Acrony-R3M",
"/Game/RestrictedAssets/Maps/WIP/CTF-Anfractuous2-UT2004/CTF-Anfractuous-v3",
"/Game/RestrictedAssets/Maps/WIP/CTF-Bleak-CE100-UT99/CTF-Bleak-v4",
"/Game/RestrictedAssets/Maps/WIP/CTF-BleakLE14-UT99/CTF-Bleak-R3M2",
"/Game/RestrictedAssets/Maps/WIP/CTF-BrokenLimitsCB6-UT99/CTF-BrokenLimits-R3M2",
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"/Game/RestrictedAssets/Maps/WIP/CTF-Dam",
"/Game/RestrictedAssets/Maps/WIP/CTF-Drunklet-PRO2-UT2004/CTF-Drunklet-PRO2",
"/Game/RestrictedAssets/Maps/WIP/CTF-Fragtion",
"/Game/RestrictedAssets/Maps/WIP/CTF-Fragtion-R9",
"/Game/RestrictedAssets/Maps/WIP/CTF-GrudgeLE14-UT99/CTF-Grudge-R3M",
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"/Game/RestrictedAssets/Maps/WIP/CTF-Rankin-PRO-UT2004/CTF-Rankin-PRO2",
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@ -1,62 +0,0 @@
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@ -1,65 +0,0 @@
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@ -1,71 +0,0 @@
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@ -1,52 +0,0 @@
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@ -1,30 +0,0 @@
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@ -1,27 +0,0 @@
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@ -1,25 +0,0 @@
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@ -1,51 +0,0 @@
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@ -1,52 +0,0 @@
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@ -1,52 +0,0 @@
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@ -1,53 +0,0 @@
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@ -1,52 +0,0 @@
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@ -1,53 +0,0 @@
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@ -1,52 +0,0 @@
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@ -1,52 +0,0 @@
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"maxTeamSize": 1,
"maxPartySize": 1,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_Duel.GB_Duel'",
"gameMode" : "/Script/UnrealTournament.UTDuelGame",
"gameOptions" : "?MaxPlayers=2?TimeLimit=10?ignoreidle=1?GoalScore=0?ForceNoBots=1?ForceRespawn=1?mutator=ProMovement,ProWeapons,MutHitsounds,MutTeamSkins,WeaponSkins,CustomHUD,NoPickupTimerMutator",
"requiredPackages" : [
"CustomHUD",
"MutHitSounds",
"MutTeamSkins",
"ProMovement",
"ProWeapons",
"WeaponSkins",
"NoPickupTimerMutator"
],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": false,
"epicForceUIVisibility": 0
},

@ -1,51 +0,0 @@
{
"uniqueTag": "UTPlusDUELBeginner",
"categories": [
"Duel"
],
"title": "Duel (Beginners)",
"toolTip": "Ultimate 1v1 test of deathmatch skill",
"description": "1v1 Duel with shield timers\n\n<UT.Hub.RulesText_Small>Mutators: UT+, TeamSkins, WeaponSkins, HitSounds, CustomHUD</>\n<UT.Hub.RulesText_Small>Options: MaxPlayers=2, TimeLimit=10, WeaponStay=OFF, Amp=OFF, PickupTimers=ON</>",
"mapPrefixes": [],
"maxMapsInList": 0,
"epicMaps": "/Game/RestrictedAssets/Maps/DM-Chill,/Game/RestrictedAssets/Maps/WIP/DM-ASDF,/Game/EpicInternal/Lea/DM-Lea,/Game/RestrictedAssets/Maps/WIP/DM-Solo,/Game/RestrictedAssets/Maps/WIP/DM-Decktest",
"defaultMap": "/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"customMapList": [
"/Game/DM-BoneBone_Textured",
"/Game/DM-Campgrounds-G1E/DM-Campgrounds-G1E",
"/Game/DM-Coma/Maps/DM-Coma_A015",
"/Game/Maps/DM-1/DM-Pure_vrc_3",
"/Game/Maps/DM-Deep-03g",
"/Game/Maps/DM-Erase/DM-EraseV2_a04",
"/Game/Maps/DM-Fervor/DM-Fervor_V8",
"/Game/Maps/DM-Protracted/DM-Protracted-WIP16",
"/Game/Rankin/DM-Rankin-LE",
"/Game/RestrictedAssets/Maps/DM-1on1-Roughinery",
"/Game/RestrictedAssets/Maps/WIP/DM-Echo_b7",
"/Game/RestrictedAssets/Maps/WIP/DM-Focus-LE",
"/Game/RestrictedAssets/Maps/WIP/DM-HyperBlast-UT99/DM-HyperBlast-UT99_metal-1",
"/Game/RestrictedAssets/Maps/WIP/DM-Idoma-UT3/DM-Idoma",
"/Game/_Ransom/Maps/DM-ChillShell-Abs-A/DM-ChillShell-Abs-A",
"/Game/dc/Ironic/DM-Alanis"
],
"maxPlayers": 2,
"maxTeamCount": 2,
"maxTeamSize": 1,
"maxPartySize": 1,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_Duel.GB_Duel'",
"gameMode" : "/Script/UnrealTournament.UTDuelGame",
"gameOptions" : "?MaxPlayers=2?TimeLimit=10?ignoreidle=1?GoalScore=0?ForceNoBots=1?ForceRespawn=1?mutator=UTPlus,UTPlusMovement,MutHitsounds,MutTeamskins,WeaponSkins,CustomHUD,WeaponReplacement?WTR=/Game/UT+/UTPlus/UT+GrenadeLauncher.UT+GrenadeLauncher_C:/Game/UT+/UTPlus/UT+BioRifle.UT+BioRifle_C?",
"requiredPackages" : [
"CustomHUD",
"MutHitSounds",
"MutTeamSkins",
"WeaponSkins",
"UTPlus",
"UTPlusMovement"
],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": false,
"epicForceUIVisibility": 0
},

@ -1,58 +0,0 @@
{
"uniqueTag": "MYBLITZ",
"categories": [
"Weapons"
],
"title": "Blitz",
"toolTip": "Blitz Mode",
"description": "Blitz",
"description": "Blitz\n\n<UT.Hub.RulesText_Small>Mutators: UT+, TeamSkins, WeaponSkins, HitSounds</>\n<UT.Hub.RulesText_Small>Options: MaxPlayers=12, TimeLimit=20, WeaponStay=OFF, Translocator=ON</>\n\n<UT.Hub.RulesText_Small>*Under Construction*</>",
"mapPrefixes": [],
"maxMapsInList": 0,
"epicMaps": "",
"defaultMap": "",
"customMapList": [
"/Game/FR-Farage",
"/Game/FR-Ozone",
"/Game/FR-Quarry",
"/Game/GSC/Maps/FR-Scrapyard",
"/Game/Maps/FR-Canyon/FR-CanyonWIP4",
"/Game/Maps/FR-CastleTest03",
"/Game/Maps/FR-ChocolateFactory/FR-ChocolateFactory",
"/Game/Maps/FR-ChocolateFactory/FR-FudgeFactory",
"/Game/Maps/FR-Foundry/FR-Foundry-WIP6",
"/Game/Maps/FR-Horus/FR-Horus_WIP02",
"/Game/Maps/FR-Nova/FR-Nova_CUP",
"/Game/Maps/FR-Nova/FR-Nova_WIP2",
"/Game/Maps/H27/FR-Morphine-Beta005",
"/Game/Maps/Sprint/FR-Sprint-Beta002",
"/Game/Mogno/FR-Chill/FR-Chill_V2",
"/Game/RestrictedAssets/Maps/FR-DormantCoast",
"/Game/RestrictedAssets/Maps/WIP/FR-Blackstone-UC",
"/Game/RestrictedAssets/Maps/WIP/FR-HighRoad-UC",
"/Game/dmshaft/FR-MeltDownpdv2019superior",
"/Game/fr_crescendo/FR-Crescendo",
"/Game/tidu/Maps/FR-Spacecadet_01"
],
"maxPlayers": 12,
"maxTeamCount": 2,
"maxTeamSize": 5,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'",
"gameMode": "/Script/UnrealTournament.UTCTFGameMode",
"gameOptions": "?BalanceTeams=false?TimeLimit=20?GoalScore=0?botfill=2?ignoreidle=1?mutator=MutHitsounds,UTPlus,UTPlusMovement,WeaponSkins,MutTeamskins,NoPickupTimerMutator,NoSpawnProtectionMutator",
"requiredPackages" : [
"MutHitsounds",
"MutTeamskins",
"UTPlus",
"UTPlusMovement",
"WeaponSkins",
"NoPickupTimerMutator",
"NoSpawnProtectionMutator"
],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": false,
"epicForceUIVisibility": 0
},

@ -1,58 +0,0 @@
{
"uniqueTag": "CTF",
"categories": [
"Weapons"
],
"title": "CTF",
"toolTip": "Capture the Flag",
"description": "CTF: UT+",
"description": "Capture the Flag\n\n<UT.Hub.RulesText_Small>Mutators: UT+, TeamSkins, WeaponSkins, HitSounds</>\n<UT.Hub.RulesText_Small>Options: MaxPlayers=12, TimeLimit=20, WeaponStay=OFF, Translocator=ON</>\n\n<UT.Hub.RulesText_Small>*Under Construction*</>",
"mapPrefixes": [],
"maxMapsInList": 0,
"epicMaps": "/Game/RestrictedAssets/Maps/WIP/CTF-Blank,/Game/RestrictedAssets/Maps/WIP/CTF-Quick,/Game/RestrictedAssets/Maps/WIP/CTF-Plaza",
"defaultMap": "/Game/RestrictedAssets/Maps/WIP/CTF-Quick",
"customMapList": [
"/Game/Anfractuous2/CTF-Anfractuous2_scaled",
"/Game/AreaN23/CTF-AreaN23",
"/Game/Azcanize/CTF-Azcanize",
"/Game/CTF-Shadow-Textured",
"/Game/Cynosure/CTF-Cynosure2",
"/Game/EpicInternal/Pistola/CTF-Pistola-Shell",
"/Game/GrendelKeep/CTF-Grendelkeep_shell",
"/Game/Maps/CTF-Archanastre-v5",
"/Game/Maps/CTF-VaultCity_FPS",
"/Game/Ranel/CTF-Ranel",
"/Game/RestrictedAssets/Maps/CTF-Polaris_Shellv2",
"/Game/RestrictedAssets/Maps/Pater/CTF-BollWerK_UT4",
"/Game/RestrictedAssets/Maps/Vengeance99/CTF-Vengeance_v06",
"/Game/RestrictedAssets/Maps/WIP/CTF-Bleak-CE100-UT99/CTF-Bleak-v4",
"/Game/RestrictedAssets/Maps/WIP/CTF-BleakLE14-UT99/CTF-Bleak-R3",
"/Game/RestrictedAssets/Maps/WIP/CTF-Gataka-SE/CTF-Gataka-SE-UT99",
"/Game/RestrictedAssets/Maps/WIP/CTF-Orbital-UT99/CTF-Orbital-SE-UT99_metal-4",
"/Game/Terra/CTF-Terra-v1",
"/Game/UTzoneContent/Maps/Donzi/CTF-Sprinta",
"/Game/Virility/CTF-Virility_CE"
],
"maxPlayers": 12,
"maxTeamCount": 2,
"maxTeamSize": 5,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'",
"gameMode": "/Script/UnrealTournament.UTCTFGameMode",
"gameOptions": "?MercyScore=5?TimeLimit=20?GoalScore=0?botfil=2?ignoreidle=1?mutator=MutHitsounds,UTPlus,UTPlusMovement,MutTeamSkins,WeaponSkins,NoPickupTimerMutator,NoSpawnProtectionMutator,MutCaptureTime",
"requiredPackages" : [
"MutHitsounds",
"MutTeamskins",
"UTPlus",
"UTPlusMovement",
"WeaponSkins",
"NoPickupTimerMutator",
"NoSpawnProtectionMutator",
"MutCaptureTime"
],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": false,
"epicForceUIVisibility": 0
},

@ -1,63 +0,0 @@
{
"uniqueTag": "MYDEATHMATCH",
"categories": [
"Weapons"
],
"title": "DM",
"toolTip": "Free-for-all Deathmatch",
"description": "Free for All Deathmatch, WeaponStay is ON\n\n<UT.Hub.RulesText_Small>Mutators: UT+, TeamSkins, WeaponSkins, HitSounds</>\n<UT.Hub.RulesText_Small>Options: MaxPlayers=10, TimeLimit=10, WeaponStay=ON</>",
"mapPrefixes": [],
"maxMapsInList": 0,
"epicMaps": "/Game/RestrictedAssets/Maps/DM-Outpost23,/Game/RestrictedAssets/Maps/DM-Chill,/Game/RestrictedAssets/Maps/DM-Underland,/Game/EpicInternal/Lea/DM-Lea,/Game/EpicInternal/Backspace/DM-Backspace,/Game/EpicInternal/Salt/DM-Salt,/Game/RestrictedAssets/Maps/DM-BioTower,/Game/RestrictedAssets/Maps/WIP/DM-Spacer,/Game/RestrictedAssets/Maps/WIP/DM-Cannon,/Game/RestrictedAssets/Maps/WIP/DM-Deadfall,/Game/RestrictedAssets/Maps/WIP/DM-Focus,/Game/RestrictedAssets/Maps/WIP/DM-NickTest1,/Game/RestrictedAssets/Maps/WIP/DM-Solo,/Game/RestrictedAssets/Maps/WIP/DM-Decktest,/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"defaultMap": "/Game/RestrictedAssets/Maps/DM-Chill",
"customMapList": [
"/Game/DM-Campgrounds-G1E/DM-Campgrounds-G1E",
"/Game/DM-Campgrounds-PRO-UNG",
"/Game/Domination/Maps/DM-Seraphim",
"/Game/GrendelKeep/DM-Grendelkeep_Shell",
"/Game/Maps/DM-1/DM-Pure_vrc_3",
"/Game/Maps/DM-3/DM-AncientLost_v2i",
"/Game/Maps/DM-Antalus",
"/Game/Maps/DM-Blaster-v16",
"/Game/Maps/DM-Campgrounds/DM-Campgrounds-03a",
"/Game/Maps/DM-Protracted/DM-Protracted-WIP16",
"/Game/Maps/DM-SuperFantasmic/DM-SuperFantasmic-02c",
"/Game/Rankin/DM-Rankin-LE",
"/Game/RestrictedAssets/Maps/DM-1on1-Roughinery",
"/Game/RestrictedAssets/Maps/DM-Cheops-UT4",
"/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"/Game/RestrictedAssets/Maps/WIP/DM-AkBal12k4-UT2004/DM-AkBal",
"/Game/RestrictedAssets/Maps/WIP/DM-AkBal2k4-UT2004/DM-AkBal",
"/Game/RestrictedAssets/Maps/WIP/DM-BoneCrusher_MC2",
"/Game/RestrictedAssets/Maps/WIP/DM-Echo_b7",
"/Game/RestrictedAssets/Maps/WIP/DM-Focus-LE",
"/Game/RestrictedAssets/Maps/WIP/DM-HyperBlast-UT99/DM-HyperBlast-UT99_metal-1",
"/Game/RestrictedAssets/Maps/WIP/DM-Idoma-UT3/DM-Idoma",
"/Game/RestrictedAssets/Maps/WIP/DM-StalwartXL-UT99/DM-StalwartXL-UT99_metal-1",
"/Game/Signify/DM-Signify",
"/Game/Under/DM-Under-LE",
"/Game/_Ransom/Maps/DM-ChillShell-Abs-A/DM-ChillShell-Abs-A",
"/Game/Maps/DM-Erase/DM-EraseV2_a04"
],
"maxPlayers": 12,
"maxTeamCount": -1,
"maxTeamSize": -1,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_DM.GB_DM'",
"gameMode": "/Script/UnrealTournament.UTDMGameMode",
"gameOptions": "?TimeLimit=10?GoalScore=0?ignoreidle=1?botfill=2?mutator=UTPlus,UTPlusMovement,MutHitsounds,MutTeamskins,NoPickupTimerMutator,WeaponSkins,NoSpawnProtectionMutator",
"requiredPackages" : [
"MutHitsounds",
"MutTeamskins",
"WeaponSkins",
"UTPlus",
"UTPlusMovement",
"NoPickupTimerMutator",
"NoSpawnProtectionMutator"
],
"bTeamGame": false,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": false,
"epicForceUIVisibility": 0
},

@ -1,64 +0,0 @@
{
"uniqueTag": "MYTDM",
"categories": [
"Weapons"
],
"title": "TDM",
"toolTip": "Red-vs-blue team deathmatch",
"description": "Team Deathmatch, WeaponStay is OFF\n\n<UT.Hub.RulesText_Small>Mutators: UT+, TeamSkins, WeaponSkins, HitSounds</>\n<UT.Hub.RulesText_Small>Options: MaxPlayers=12, TimeLimit=15, WeaponStay=OFF</>",
"mapPrefixes": [],
"maxMapsInList": 0,
"epicMaps": "/Game/RestrictedAssets/Maps/DM-Outpost23,/Game/RestrictedAssets/Maps/DM-Underland,/Game/RestrictedAssets/Maps/DM-Chill,/Game/EpicInternal/Backspace/DM-Backspace,/Game/EpicInternal/Salt/DM-Salt,/Game/EpicInternal/Lea/DM-Lea,/Game/RestrictedAssets/Maps/WIP/DM-Spacer,/Game/RestrictedAssets/Maps/WIP/DM-Cannon,/Game/RestrictedAssets/Maps/WIP/DM-Deadfall,/Game/RestrictedAssets/Maps/WIP/DM-Temple,/Game/RestrictedAssets/Maps/WIP/DM-Focus,/Game/RestrictedAssets/Maps/WIP/DM-NickTest1,/Game/RestrictedAssets/Maps/WIP/DM-Solo,/Game/RestrictedAssets/Maps/WIP/DM-Decktest,/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"defaultMap": "/Game/RestrictedAssets/Maps/DM-Chill",
"customMapList": [
"/Game/DM-Campgrounds-G1E/DM-Campgrounds-G1E",
"/Game/DM-Campgrounds-PRO-UNG",
"/Game/Domination/Maps/DM-Seraphim",
"/Game/GrendelKeep/DM-Grendelkeep_Shell",
"/Game/Maps/DM-1/DM-Pure_vrc_3",
"/Game/Maps/DM-3/DM-AncientLost_v2i",
"/Game/Maps/DM-Antalus",
"/Game/Maps/DM-Blaster-v16",
"/Game/Maps/DM-Campgrounds/DM-Campgrounds-03a",
"/Game/Maps/DM-Protracted/DM-Protracted-WIP16",
"/Game/Maps/DM-SuperFantasmic/DM-SuperFantasmic-02c",
"/Game/Rankin/DM-Rankin-LE",
"/Game/RestrictedAssets/Maps/DM-1on1-Roughinery",
"/Game/RestrictedAssets/Maps/DM-Cheops-UT4",
"/Game/RestrictedAssets/Maps/WIP/DM-ASDF",
"/Game/RestrictedAssets/Maps/WIP/DM-AkBal12k4-UT2004/DM-AkBal",
"/Game/RestrictedAssets/Maps/WIP/DM-AkBal2k4-UT2004/DM-AkBal",
"/Game/RestrictedAssets/Maps/WIP/DM-Echo_b7",
"/Game/RestrictedAssets/Maps/WIP/DM-Focus-LE",
"/Game/RestrictedAssets/Maps/WIP/DM-Goose-b1",
"/Game/RestrictedAssets/Maps/WIP/DM-HyperBlast-UT99/DM-HyperBlast-UT99_metal-1",
"/Game/RestrictedAssets/Maps/WIP/DM-Idoma-UT3/DM-Idoma",
"/Game/RestrictedAssets/Maps/WIP/DM-StalwartXL-UT99/DM-StalwartXL-UT99_metal-1",
"/Game/Signify/DM-Signify",
"/Game/Under/DM-Under-LE",
"/Game/_Ransom/Maps/DM-ChillShell-Abs-A/DM-ChillShell-Abs-A",
"/Game/Maps/DM-Erase/DM-EraseV2_a04"
],
"maxPlayers": 12,
"maxTeamCount": 2,
"maxTeamSize": 5,
"maxPartySize": 5,
"displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_TDM.GB_TDM'",
"gameMode": "/Script/UnrealTournament.UTTeamDMGameMode",
"gameOptions" : "?BalanceTeams=false?MaxPlayers=12?TimeLimit=15?ignoreidle=1?GoalScore=0?botfill=2?balanceTeams=true?mutator=UTPlus,UTPlusMovement,MutHitsounds,MutTeamskins,WeaponSkins,NoPickupTimerMutator,NoSpawnProtectionMutator",
"requiredPackages" : [
"MutHitsounds",
"MutTeamskins",
"WeaponSkins",
"UTPlus",
"UTPlusMovement",
"NoPickupTimerMutator",
"NoSpawnProtectionMutator"
],
"bTeamGame": true,
"bCompetitiveMatch": false,
"optionFlags": 65535,
"bHideFromUI": false,
"epicForceUIVisibility": 0
},

@ -1,11 +0,0 @@
#!/bin/bash
PROJECT_DIR="/home/ut4/serv"
cd "$PROJECT_DIR"/LinuxServer/Engine/Binaries/Linux
while true ; do
cd "$PROJECT_DIR"/LinuxServer/Engine/Binaries/Linux
./UE4Server-Linux-Shipping UnrealTournament UT-Entry?Game=Lobby -log |& tee /home/ut4/serv/ut4-server.log
done
cd - >/dev/null

@ -1,6 +0,0 @@
#!/bin/bash
pkill -SIGINT -f UE4Server-Linux-Shipping
pkill start-server.sh
pkill -SIGINT -f UE4Server-Linux-Shipping

@ -1,13 +0,0 @@
#!/bin/bash
UT4_DIR="/home/ut4/serv"
cd "$UT4_DIR"/LinuxServer/Engine/Binaries/Linux
chmod 770 UE4Server-Linux-Shipping
# chmod 770 UE4Server-Linux-Test
while true ; do
cd "$UT4_DIR"/LinuxServer/Engine/Binaries/Linux
chmod 770 UE4Server-Linux-Shipping
nohup ./UE4Server-Linux-Shipping UnrealTournament UT-Entry?Game=Lobby -log | tee /home/ut4/ut4-server.log
done
cd - >/dev/null

@ -1,6 +0,0 @@
#!/bin/bash
pkill -SIGINT -f UE4Server-Linux-Shipping
pkill start-server.sh
pkill -SIGINT -f UE4Server-Linux-Shipping

@ -1,18 +0,0 @@
[Unit]
Description=Unreal Tournament 4 Server
After=syslog.target network.target
[Service]
Type=simple
ExecStart=/home/ut4/serv/start-server.sh
ExecReload=/home/ut4/serv/stop-server.sh && sleep 10 && /home/ut4/serv/start-server.sh
ExecStop=/home/ut4/serv/stop-server.sh
Restart=no
RuntimeDirectory=/home/ut4/serv
User=ut4
Group=ut4
KillSignal=SIGQUIT
[Install]
WantedBy=multi-user.target

@ -1,14 +0,0 @@
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../UnrealTournament/Plugins/SampleGameMode/Content
Paths=../../../UnrealTournament/Plugins/ContentOnly/Content
[/Script/UnrealTournament.UTGameEngine]
bFirstRun=False
RconPassword=DivideByZero
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=96
LanServerMaxTickRate=96

@ -1,22 +0,0 @@
[/Script/UnrealTournament.UTLobbyGameMode]
LobbyPassword=
AutoLaunchGameMode=
AutoLaunchGameOptions=
AutoLaunchMap=
MaxPlayersInLobby=75
StartingInstancePort=8001
InstancePortStep=1
MaxInstances=6
[/Script/UnrealTournament.UTBaseGameMode]
ServerInstanceID=01648766060A091700250157183F1418
[/Script/UnrealTournament.UTGameMode]
MapVoteTime=60
bRecordReplays=true
bHandleDedicatedServerReplays=true
[/Script/UnrealTournament.UTGameState]
ServerName=Warehouse Party (Dallas)
ServerMOTD=<UT.Font.NormalText.Medium>Elimination, Instagib, BunnyTrack, and Duel</>\n<UT.Font.NormalText.Small.Bold>Big THANK YOU to all the UT4 content creators!!</>\n<UT.Font.NormalText.Small.Bold>ProWeapons, UT+, Instagib mods, and more!</>\n\nHosted in Dallas, Texas (Provider=Linode.com)\nAdmin: zavage.ut4@gmail.com\n\nConsole Commands:\nmutate hitsounds\nmutate teamskins\nmutate weaponskins\n\nDIY simple, self-hosted UT4 Server @ zavage.net/ut4
ServerDescription=Silky-smooth Unreal Tournament

@ -1,14 +0,0 @@
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../UnrealTournament/Plugins/SampleGameMode/Content
Paths=../../../UnrealTournament/Plugins/ContentOnly/Content
[/Script/UnrealTournament.UTGameEngine]
bFirstRun=False
RconPassword=<hidden>
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=96
LanServerMaxTickRate=96

@ -1,23 +0,0 @@
[/Script/UnrealTournament.UTLobbyGameMode]
LobbyPassword=
AutoLaunchGameMode=
AutoLaunchGameOptions=
AutoLaunchMap=
MaxPlayersInLobby=75
StartingInstancePort=8001
InstancePortStep=1
MaxInstances=6
[/Script/UnrealTournament.UTBaseGameMode]
ServerInstanceID=0162010804030B08002A00F9058B4E93
[/Script/UnrealTournament.UTGameMode]
MapVoteTime=60
bRecordReplays=true
bHandleDedicatedServerReplays=true
[/Script/UnrealTournament.UTGameState]
ServerName=Warehouse Party (Fremont)
ServerMOTD=<UT.Font.NormalText.Medium>Elimination, Instagib, BunnyTrack, and Duel</>\n<UT.Font.NormalText.Small.Bold>Big THANK YOU to all the UT4 content creators!!</>\n<UT.Font.NormalText.Small.Bold>ProWeapons, UT+, Instagib mods, and more!</>\n\nHosted in Fremont, CA (Provider=Linode.com)\nAdmin: zavage.ut4@gmail.com\n\nConsole Commands:\nmutate hitsounds\nmutate teamskins\nmutate weaponskins\n\nDIY simple, self-hosted UT4 Server @ zavage.net/ut4
ServerDescription=Silky-smooth Unreal Tournament

@ -1,14 +0,0 @@
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../UnrealTournament/Plugins/SampleGameMode/Content
Paths=../../../UnrealTournament/Plugins/ContentOnly/Content
[/Script/UnrealTournament.UTGameEngine]
bFirstRun=False
RconPassword=<hidden>
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=96
LanServerMaxTickRate=96

@ -1,23 +0,0 @@
[/Script/UnrealTournament.UTLobbyGameMode]
LobbyPassword=
AutoLaunchGameMode=
AutoLaunchGameOptions=
AutoLaunchMap=
MaxPlayersInLobby=75
StartingInstancePort=8001
InstancePortStep=1
MaxInstances=6
[/Script/UnrealTournament.UTBaseGameMode]
ServerInstanceID=016273D90C031407001A020B3A2A7C79
[/Script/UnrealTournament.UTGameMode]
MapVoteTime=60
bRecordReplays=true
bHandleDedicatedServerReplays=true
[/Script/UnrealTournament.UTGameState]
ServerName=Warehouse Party (Newark)
ServerMOTD=<UT.Font.NormalText.Medium>Elimination, Instagib, BunnyTrack, and Duel</>\n<UT.Font.NormalText.Small.Bold>Big THANK YOU to all the UT4 content creators!!</>\n<UT.Font.NormalText.Small.Bold>~-.-* Which to keep: Newark, NJ or Fremont, CA? *-.-~</>\n\nHosted in Newark, New Jersey (Provider=Linode.com)\nAdmin: zavage.ut4@gmail.com\n\nConsole Commands:\nmutate hitsounds\nmutate teamskins\nmutate weaponskins\n\nDIY simple, self-hosted UT4 Server @ zavage.net/ut4
ServerDescription=Email zavage.ut4@gmail.com with requests

@ -22,6 +22,9 @@ setup(
# Third-party dependencies; will be automatically installed
install_requires = (
'rdiff-backup',
'app_skellington',
'appdirs',
'sqlparse'
) + app_skellington_requirements,
packages = find_packages(),

@ -1,8 +1,11 @@
from . import hub_machine
from . import datalayer
from . import scrape_latest
import app_skellington
from app_skellington import _util
class SmileyFace(app_skellington.ApplicationContainer):
def __init__(self, *args, **kwargs):
filename = 'config.spec'
@ -10,13 +13,13 @@ class SmileyFace(app_skellington.ApplicationContainer):
config_filepath = self._get_config_filepath(
'smileyface-ut4',
'app_author',
'',
'hub-config.ini'
)
super().__init__(
configspec_filepath=self.configspec_filepath,
config_filepath=config_filepath,
configini_filepath=config_filepath,
app_name = 'SmileyFace UT4 Server Panel',
app_author = 'Mathew Guest',
app_version = '0.1',
@ -34,8 +37,29 @@ class SmileyFace(app_skellington.ApplicationContainer):
hub_machine.UT4ServerMachine
)
sm_scrape = sm_root.create_submenu('scrape')
_util.register_class_as_commands(
self, sm_scrape,
scrape_latest.ScrapeUt4Pugs
)
_util.register_class_as_commands(
self, sm_scrape,
scrape_latest.ScrapeUtcc
)
_util.register_class_as_commands(
self, sm_scrape,
scrape_latest.LocalFs
)
def _services(self):
self['model'] = lambda: hub_machine.UTServerMachine(self.ctx)
self.dal = datalayer.DataLayer(self.ctx)
self['dal'] = lambda: self.dal
self['datalayer'] = lambda: datalayer.DbFuncs(self.ctx, self.dal)
# self['localfs'] = lambda: datalayer.LocalFs(self.ctx, datalayer)
def interactive_shell(self):
pass
@ -114,6 +138,7 @@ Typical Usage:
"""
print(s)
def start_app():
app = SmileyFace()
app.invoke_from_cli()

@ -1,24 +1,62 @@
[app]
project_dir = string(max=255, default='')
config_dir = string(max=255, default='')
download_url = string(max=255, default='https://s3.amazonaws.com/unrealtournament/ShippedBuilds/%2B%2BUT%2BRelease-Next-CL-3525360/UnrealTournament-Server-XAN-3525360-Linux.zip')
download_filename = string(max=255, default='UnrealTournament-Server-XAN-3525360-Linux.zip')
download_md5 = string(max=255, default='cad730ad6793ba6261f9a341ad7396eb')
skip_validate = boolean(default=False)
redirect_protocol = string(max=255, default='')
redirect_url = string(max=255, default='')
remote_game_host = string(max=255, default='')
remote_game_dir = string(max=255, default='')
remote_redirect_host = string(max=255, default='')
sqlite_filename = string(max=255, default='smiles.db')
[logging]
log_file = string(max=255, default='')
log_level = option('critical', 'error', 'warning', 'info', 'debug', default='info')
log_fmt = string(max=255, default='')
disable_existing_loggers = boolean(default=False)
[[formatters]]
[[[colored]]]
() = string(default='colorlog.ColoredFormatter')
format = string(max=255, default='%(log_color)s%(levelname)-8s%(reset)s:%(log_color)s%(name)-5s%(reset)s:%(white)s%(message)s')
[[[basic]]]
() = string(max=255, default='logging.Formatter')
format = string(max=255, default='%(levelname)s:%(name)s:%(asctime)s:%(message)s')
[[[forstorage]]]
() = string(max=255, default='logging.Formatter')
format = string(max=255, default='%(levelname)s:%(name)s:%(asctime)s:%(message)s')
[[handlers]]
[[[stderr]]]
class = string(max=255, default='logging.StreamHandler')
level = option('critical', 'error', 'warning', 'info', 'debug', default='debug')
formatter = string(max=255, default='colored')
[[[file]]]
class = string(max=255, default='logging.handlers.RotatingFileHandler')
level = option('critical', 'error', 'warning', 'info', 'debug', default='warning')
formatter = string(max=255, default='forstorage')
filename = string(max=255, default='cas_admin.log')
maxBytes = integer(min=0, max=33554432, default=33554432)
backupCount = integer(min=0, max=3, default=1)
[[loggers]]
[[[root]]]
level = option('critical', 'error', 'warning', 'info', 'debug', default='debug')
handlers = string_list(max=8, default=list('file',))
[[[ut4]]]
level = option('critical', 'error', 'warning', 'info', 'debug', default='debug')
handlers = string_list(max=8, default=list('stderr',))
propagate = boolean(default=True)
[[[db]]]
level = option('critical', 'error', 'warning', 'info', 'debug', default='debug')
handlers = string_list(max=8, default=list('stderr',))
propagate = boolean(default=True)

@ -0,0 +1,4 @@
datalayer
=========
datalayer module is for a local sqlite3.db file which contains application
state. It stores local file list and md5sums.

@ -0,0 +1,2 @@
from .datalayer import *
from .db_ops import *

@ -0,0 +1,18 @@
drop table if exists file_paks;
create table file_paks (
file_pak_id integer primary key,
fullpath varchar(255),
filename varchar(255),
md5sum varchar(255),
filesize int,
validated_state varchar(31),
validated_at datetime,
validated_against varchar(255),
remote_src_md5 varchar(255),
record_created_at datetime,
record_updated_at datetime,
unique(filename)
);

@ -0,0 +1,36 @@
from smileyface import myutil
import appdirs
import sqlite3
import os
class DataLayer:
def __init__(self, ctx):
self.ctx = ctx
self._db_conn = None
@property
def db_conn(self):
if self._db_conn is None:
self._db_conn = self._create_db_connection()
return self._db_conn
def _create_db_connection(self):
local_db_filename = self.ctx.config['app']['sqlite_filename']
appdir = appdirs.user_data_dir('smileyface')
fullpath = os.path.join(appdir, local_db_filename)
self.ctx.log['ut4'].info('sqlite3 filename: %s', fullpath)
myutil.ensure_dir_exists(fullpath)
db = sqlite3.connect(fullpath)
return db
def commit(self):
self.ctx.log['db'].info('commit()')
self.db_conn.commit()

@ -0,0 +1,166 @@
from smileyface import myutil
from smileyface import structs
import app_skellington._util as apputil
import appdirs
import datetime
import os
import sqlparse
class DbFuncs:
def __init__(self, ctx, dal):
self.ctx = ctx
self.dal = dal
def create_tables(self):
sql_filename = apputil.get_asset(__name__, 'create_schema.sql')
with open(sql_filename) as fp:
contents_sql = fp.read()
stmts = sqlparse.split(contents_sql)
conn = self.dal.db_conn
curs = conn.cursor()
for stmt in stmts:
print('----')
print(stmt)
curs.execute(stmt)
self.dal.commit()
def truncate_tables(self):
conn = self.dal.db_conn
curs = conn.cursor()
sql = '''
truncate file_paks;
'''
for stmt in sqlparse.split(sql):
curs.execute(stmt)
self.dal.commit()
def insert_filepak_record(self, record):
# NOTE(MG) datetime parameter logic could be improved and more complete
conn = self.dal.db_conn
curs = conn.cursor()
sql = '''
insert into file_paks (
file_pak_id,
fullpath,
filename,
md5sum,
record_created_at,
record_updated_at
) values (
?, ?, ?, ?,
datetime('now', 'localtime'),
datetime('now', 'localtime')
)
on conflict(filename) do update set
file_pak_id = excluded.file_pak_id,
fullpath = excluded.fullpath,
filename = excluded.filename, -- unique key
md5sum = excluded.md5sum,
--created at does not update
record_updated_at = datetime('now', 'localtime')
'''
args = (
record.file_pak_id,
record.fullpath,
record.filename,
record.md5sum
# record.record_created_at,
# record.record_updated_at
)
# print(sql)
curs.execute(sql, args)
self.dal.commit()
def mark_filepak_validated_state(self, rec_id, validate_state, src, remote_src_md5):
# validation data src
conn = self.dal.db_conn
curs = conn.cursor()
sql = '''
update file_paks
set
validated_state = ?,
validated_at = datetime('now', 'localtime'),
validated_against = ?,
remote_src_md5 = ?
where
file_pak_id = ?
'''
args = (validate_state, src, remote_src_md5, rec_id)
curs.execute(sql, args)
conn.commit()
def query_filepak(self, filename):
conn = self.dal.db_conn
curs = conn.cursor()
sql = '''
select
file_pak_id, fullpath, filename,
md5sum, record_created_at, record_updated_at
from
file_paks
where
lower(filename) = lower(?)'''
args = (filename,)
# print(sql)
curs.execute(sql, args)
rows = curs.fetchall()
output = []
for r in rows:
filepak = structs.FilePak()
print(r)
filepak.file_pak_id = r[0]
filepak.fullpath = r[1]
filepak.filename = r[2]
filepak.md5sum = r[3]
filepak.record_created_at = r[4]
filepak.record_updated_at = r[5]
output.append(filepak)
if len(output) == 0:
return
elif len(output) == 1:
return output[0]
elif len(output) > 1:
input('<breakpoint> unexpected two rows returned from db when expecting to be unique')
return output
return output
def query_invalid_filepaks(self):
conn = self.dal.db_conn
curs = conn.cursor()
sql = '''
select
file_pak_id, fullpath, filename,
md5sum,
validated_state, validated_at, validated_against,
record_created_at, record_updated_at
from
file_paks
where
lower(filename) = lower(?)'''
args = (filename,)
# print(sql)
curs.execute(sql, args)
rows = curs.fetchall()
output = []
for r in rows:
filepak = structs.FilePak()
print(r)
filepak.file_pak_id = r[0]
filepak.fullpath = r[1]
filepak.filename = r[2]
filepak.md5sum = r[3]
filepak.record_created_at = r[7]
filepak.record_updated_at = r[8]
output.append(filepak)
return output

@ -1,10 +1,12 @@
from .config_editor import UnrealIniFile, GameIniSpecial
from .gameconfig_edit import UnrealIniFile, GameIniSpecial
from ._util import md5sum_file
from . import myutil
from . import structs
from app_skellington import _util
import collections
import configobj
import configparser
import datetime
import glob
import os
import pathlib
@ -12,13 +14,17 @@ import subprocess
import sys
import time
class UT4ServerMachine:
def __init__(self, ctx):
def __init__(self, ctx, datalayer):
self.ctx = ctx
self.datalayer = datalayer
if not self._validate_env_vars():
sys.exit(1)
def oneclickdeploy(self):
self.generate_instance()
self.upload_redirects()
@ -172,7 +178,7 @@ ssh {remote_game_host} {remote_game_dir}/stop-server.sh
remote_redirect_host = self.ctx.config['app']['remote_redirect_host']
cwd = project_dir
cmd = '''
rsync -rvz \
rsync -rivz \
--delete \
--exclude "*.md5" \
--exclude 'unused' \
@ -200,12 +206,14 @@ rsync -rvz \
engineini="/srv/ut4-redirect.zavage.net/config/Engine.ini"
cmd = '''
ssh mathewguest.com sed -i /ServerInstanceID=/c\ServerInstanceID=Hidden {gameini}
ssh mathewguest.com \
sed -i /ServerInstanceID=/c\ServerInstanceID=Hidden {gameini}
'''.format(gameini=gameini)
self._invoke_command(cmd)
cmd = '''
ssh mathewguest.com sed -i /RconPassword=/c\RconPassword=Hidden {engineini}
ssh mathewguest.com \
sed -i /RconPassword=/c\RconPassword=Hidden {engineini}
'''.format(engineini=engineini)
self._invoke_command(cmd)
@ -213,7 +221,9 @@ ssh mathewguest.com sed -i /RconPassword=/c\RconPassword=Hidden {engineini}
project_dir = self.ctx.config['app']['project_dir']
remote_redirect_host = self.ctx.config['app']['remote_redirect_host']
cmd = '''
rsync -vz {project_dir}/ut4-server-ctl.sh {remote_redirect_host}
rsync -vz \
{project_dir}/ut4-server-ctl.sh \
{remote_redirect_host}
'''\
.format(**{
'project_dir': project_dir,
@ -227,7 +237,8 @@ rsync -vz {project_dir}/ut4-server-ctl.sh {remote_redirect_host}
remote_redirect_host = self.ctx.config['app']['remote_redirect_host']
cmd = '''
ssh mathewguest.com 'chown http.http /srv/ut4-redirect.zavage.net -R'
ssh mathewguest.com \
chown http:http /srv/ut4-redirect.zavage.net -R
'''
self._invoke_command(cmd)
@ -243,7 +254,7 @@ ssh mathewguest.com 'chown http.http /srv/ut4-redirect.zavage.net -R'
# transfer #1
cmd = '''
rsync -ravzp \
rsync -raivzp \
--delete \
--exclude ".KEEP" \
--exclude "Mods.db" \
@ -268,7 +279,9 @@ rsync -ravzp \
# transfer #2
cmd = '''
rsync -avzp {project_dir}/ut4-server-ctl.sh {remote_game_host}:{remote_game_dir}
rsync -avzp \
{project_dir}/ut4-server-ctl.sh \
{remote_game_host}:{remote_game_dir}
'''\
.format(**{
'project_dir': project_dir,
@ -280,7 +293,9 @@ rsync -avzp {project_dir}/ut4-server-ctl.sh {remote_game_host}:{remote_game_dir}
# transfer #3
cmd = '''
scp {project_dir}/instance/ut4-server.service {remote_game_host}:/etc/systemd/system/
scp \
{project_dir}/instance/ut4-server.service \
{remote_game_host}:/etc/systemd/system/
'''\
.format(**{
'project_dir': project_dir,
@ -292,7 +307,24 @@ scp {project_dir}/instance/ut4-server.service {remote_game_host}:/etc/systemd/sy
# transfer #4
cmd = '''
ssh {remote_game_host} chown ut4.ut4 {remote_game_dir} -R
ssh {remote_game_host} \
chown ut4:ut4 {remote_game_dir} -R
'''.format(**{
'remote_game_host': remote_game_host,
'remote_game_dir': remote_game_dir
})
# subprocess.run(cmd, cwd=cwd)
self._invoke_command(cmd)
# Fix +x permissions on bash scripts
cmd = '''
ssh {remote_game_host} \
chmod +x \
{remote_game_dir}/start-server.sh \
{remote_game_dir}/stop-server.sh
'''.format(**{
'remote_game_host': remote_game_host,
'remote_game_dir': remote_game_dir
@ -395,6 +427,14 @@ ssh {remote_game_host} chown ut4.ut4 {remote_game_dir} -R
relative_path = p.relative_to(mod_dir)
pkg_basename = p.name
# TODO(MG) Handle filenames w/o extension
try:
split = os.path.splitext(pkg_basename)
pkg_basename = split[0]
except Exception as ex:
print(ex)
continue
line = game_ini.add_redirect_reference(**{
'pkg_basename': pkg_basename,
'redirect_protocol': redirect_protocol,
@ -412,7 +452,7 @@ ssh {remote_game_host} chown ut4.ut4 {remote_game_dir} -R
project_dir = self.ctx.config['app']['project_dir']
src_dir = '/'.join([project_dir, 'files/rulesets'])
out_dir = '/'.join([project_dir, '/instance/LinuxServer/UnrealTournament/Saved/Rulesets'])
out_dir = '/'.join([project_dir, '/instance/LinuxServer/UnrealTournament/Saved/Config/Rulesets'])
out_filename='/'.join([out_dir, 'ruleset.json'])
cmd = 'mkdir -pv {out_dir}'.format(**{
@ -423,7 +463,7 @@ ssh {remote_game_host} chown ut4.ut4 {remote_game_dir} -R
self.ctx.log['ut4'].info('out filename=%s', out_filename)
# echo {\"rules\":[ > "$OUT_FILENAME"
cmd = 'echo {{\"rules\":[ > "{out_filename}"'.format(out_filename=out_filename)
cmd = "echo '{{\"rules\":[' > \"{out_filename}\"".format(out_filename=out_filename)
self._invoke_command(cmd)
cmd = 'for f in "{src_dir}"/*.json ; do cat "$f" >> "{out_filename}" ; done'.format(

18
smileyface/myutil.py Normal file

@ -0,0 +1,18 @@
import hashlib
import os
def ensure_dir_exists(dirpath):
if dirpath is None:
return
if dirpath == '':
return
dirpath = os.path.dirname(dirpath)
os.makedirs(dirpath, exist_ok=True)
def md5_file(filename):
with open(filename, 'rb') as fp:
data = fp.read()
h = hashlib.md5(data).hexdigest()
return h

@ -0,0 +1,4 @@
scrape_latest
=============
Module is for checking against ut4pugs and utcc.unrealpugs.com to check for latest/updated
pak files.

@ -0,0 +1,3 @@
from .local_fs import *
from .scrape_utcc import *
from .scrape_ut4pugs import *

@ -0,0 +1,45 @@
from smileyface import myutil
from smileyface import structs
import datetime
import os
class LocalFs:
def __init__(self, ctx, datalayer):
self.ctx = ctx
self.datalayer = datalayer
def create_db_table(self):
self.datalayer.create_tables()
def load_md5s(self):
paks_dir = self.ctx.config['app']['project_dir']
maps_dir = os.path.join(paks_dir, 'files', 'maps')
print(maps_dir)
self._load_md5_one_dir(maps_dir)
muts_dir = os.path.join(paks_dir, 'files', 'mutators')
print(muts_dir)
self._load_md5_one_dir(muts_dir)
def _load_md5_one_dir(self, dirname):
for fn in os.listdir(dirname):
fullpath = os.path.join(dirname, fn)
print(fn)
md5sum = myutil.md5_file(fullpath)
print(md5sum)
record = structs.FilePak()
record.fullpath = fullpath
record.filename = fn
record.md5sum = md5sum
record.record_created_at = datetime.datetime.now()
record.record_updated_at = datetime.datetime.now()
self.datalayer.insert_filepak_record(record)
def print_invalid_filepaks(self):
filepaks = self.datalayer.query_invalid_filepaks()
for pak in filepaks:
print(pak)

@ -0,0 +1,65 @@
import selenium
import selenium.webdriver
URL_MUTATORS = 'https://ut4pugs.us/redirect-mutators'
URL_MAPS = 'https://ut4pugs.us/redirect-mutators'
class ScrapeUt4Pugs:
def __init__(self, ctx, datalayer):
self.ctx = ctx
self.datalayer = datalayer
self._browser = None
@property
def browser(self):
if not self._browser:
self._browser = selenium.webdriver.Firefox()
return self._browser
def check_ut4pugs_for_latest(self):
self.browser.get(URL_MUTATORS)
self._check_pak_md5sums()
self.browser.get(URL_MAPS)
self._check_pak_md5sums()
def _check_pak_md5sums(self):
tbl_of_mutators = self.browser.find_element_by_id('myTable')
print(tbl_of_mutators)
mut_rows = tbl_of_mutators.find_elements_by_xpath('tbody/tr')
for r in mut_rows:
mut_cols = r.find_elements_by_xpath('td')
if len(mut_cols) != 3:
input('<breakpoint> at unexpected columns for mutator. received {}'.format(len(mut_cols)))
mut_file = mut_cols[0]
mut_md5 = mut_cols[1]
mut_ini_line = mut_cols[2]
print(mut_file.text)
print(mut_md5.text)
# print(mut_ini_line.text)
local_file = self.datalayer.query_filepak(mut_file.text)
print(local_file)
if not local_file:
self.ctx.log['ut4'].warn('pak not found locally: %s', mut_file.text)
continue
local_md5 = local_file.md5sum
remote_md5 = mut_md5.text
if local_md5 != remote_md5:
input('<breakpoint> as mismatching md5!')
print('local: ', local_md5)
print('remote: ', remote_md5)
self.datalayer.mark_filepak_validated_state(local_file.file_pak_id, 'mismatch', 'ut4pugs', remote_md5)
else:
input('<breakpoint> as matching md5! good job')
self.datalayer.mark_filepak_validated_state(local_file.file_pak_id, 'valid', 'ut4pugs', None)
# print(r)
print('xxx')
pass
pass

@ -0,0 +1,24 @@
import selenium
import selenium.webdriver
URL_CARDS_LIST = 'https://utcc.unrealpugs.com/content'
class ScrapeUtcc:
def __init__(self, ctx, datalayer):
self.ctx = ctx
self.datalayer = datalayer
self._browser = None
@property
def browser(self):
if not self._browser:
self._browser = selenium.webdriver.Firefox()
return self._browser
def check_ut4cc_for_latest(self):
self._scrape_list_of_content_cards()
def _scrape_list_of_content_cards(self):
self.browser.get(URL_CARDS_LIST)

11
smileyface/structs.py Normal file

@ -0,0 +1,11 @@
import datetime
class FilePak:
def __init__(self):
self.file_pak_id = None
self.fullpath = None
self.filename = None
self.md5sum = None
self.record_created_at = None
self.record_updated_at = None

@ -1,733 +0,0 @@
#!/bin/bash
# The 'All You Need' Unreal Tournament 4 Server (HUB) Script
# ==========================================================
# This script is everything you need for hosting your own UT4
# server! The way this works is you have a root server directory with this
# script inside it. There's separate directories for config files, maps,
# mutators, and rulesets for the provided game types. You always edit the files
# in those directories and then run this script to deploy the server. This
# includes:
#
# (*) Automatic downloading of the latest <server.zip> from Epic
# (*) Installing the game configuration files, the mutators, the maps into the
# instance
# (*) Uploading all .pak package files to the redirect and automatic
# generation of the required hashes for Game.ini
# (*) The only thing that's left is for you to configure your gametypes,
# add some maps, mutators, and get to fraggin'!!!
#
# Remote and Multiple Instances
# -----------------------------
# This script is designed to take files (maps, mutators, config) from
# a project directory and deploy them to two remote servers, the game
# instance and the redirect. Alternatively, these could be the same
# computer but the redirect should be distinct from the game server
# or downloads will make everyone lag. There is no restriction on
# where you put the project directory but you need a place for
# this script, all the maps, mutators to reside. You put maps,
# rulesets, and configuration in this project directory and then run
# this script to generate the instance, deploy to the server instance,
# and deploy to the redirect. This is also used to manage multiple
# server instances without as much duplication of effort. You need
# enough hard drive space to store all the files for the server which
# could be 10-20GB if you put lots of stuff on your HUB.
# Rulesets:
# ---------
# Management of the rulesets (which provide the pre-populated gametypes, including
# all the selected mutators, the map rotation, game options, and mutator
# options) is greatly improved. There's some provided rulesets and some Disable.json
# files which remove the pre-populated ones. You manage each rule as a .json configuration
# file in the ./files/rulesets directory. The main part that is not automated
# is the Resource Path for maps to put them in the rotation. You can get these from
# UTCC, or from hosting a lan game with that map on your local game client,
#
# After you start a map, <alt>+<tab> to go to the UT4 console window and copy/paste
# the name from the logs. It will be the big line and look like:
#
# ...Game=/?
#
# It will make sense when you see the files.
#
# UPDATE: or better yet there is a script on the forums that will extract the required resource names
# from a directory of paks.
#
# What You Need:
# -------------
# (1) A Server
# What you need to actually host this somewhere is a server to run the hub.
# Ideally this is a machine with it's own internet line else it may slow
# down when you watch NetFlix. Cloud hosting providers will provide you
# a perfect machine for a fee/month.
#
# (2) A Redirect
# On the same note as giving the server it's own internet line, content
# from the server is sent to gamers from a third-party server. You additionally
# need a 'redirect' server to host the files. This can be another server or I've
# seen many public redirects which would be happy to spread some of that
# Unreal Tournament Love. In case, we use a second cloud server.
#
# (3) A good attitude. You're almost done. There's just a few commands to learn
# that this script provides. You need to put this script in the right directory
# and then edit that directory path to the right place. After that, you can
# invoke the script to install and configure your instance.
#
# Usage and Directions:
# ---------------------
#
# Edit the exported parameters at the top of this file. You
# certainly need to point this to your relevant servers or
# be prepared to perform the file transfer manually. All
# work is done in the PROJECT_DIR variable so you can see the files
# in there. Use the source code as reference.
#
# Relevant directories (starting from PROJECT_DIR as base):
#
# - base Vanilla UT4 server as downloaded
#
# - files Custom Maps, mutators, rulesets, and config
#
# - instance Generated UT4 server application
# (for transfer if moving to a remot eserver)
# (YOU shouldn't need to edit this folder as
# it gets updated by the script)
#
# Requirements: Linux server with installed dependencies, including wget,
# scp, unzip, and sed. These utilities are used for the various file transfers
# and operations, and will be installed on almost every Linux distribution by
# default.
#
# Credits: Script modeled after the code in the unrelated easy-rsa
# script which I found to be helpful in writing this script.
#
# Last tested with UT4 server: <version number>
# Last updated: 2019-05-05
# Configurable parameters (EDIT THESE):
# -------------------------------------
# Local directory to do everything in -- Point to a directory on the server
# to be the base directory, storing all the UT4 files. If you don't care,
# then just use /home/ut4/serv like provided.
# Some good places that make sense, though technically anywhere will work:
# * /home/ut4
# * /opt/ut4
# * /srv/ut4
####
####
# BELOW has been moved to vars-dallas
# ----------------------------------------
#
export PROJECT_DIR="/home/mathew/dev/zavage/ut4-server-ctl"
#
# # For creating RedirectReferences= Lines
# export REDIRECT_PROTOCOL="https"
# export REDIRECT_URL="ut4-redirect.zavage.net"
#
# # Remote server, if applicable, to upload instance and paks
# # Only used for upload-redirects and upload-server commands.
# # Format: username@host:/directory/on/remote/server
# export REMOTE_GAME_HOST="ut4-linode:/home/ut4/serv"
# export REMOTE_REDIRECT_HOST="mathewguest.com:/srv/ut4-redirect"
# BELOW HERE, DEFAULTS SHOULD BE FINE. FEEL FREE TO EDIT IF YOU
# KNOW WHAT YOU'RE DOING
# Latest Linux Server.zip:
export DOWNLOAD_URL="https://s3.amazonaws.com/unrealtournament/ShippedBuilds/%2B%2BUT%2BRelease-Next-CL-3525360/UnrealTournament-Server-XAN-3525360-Linux.zip"
export DOWNLOAD_FILENAME="UnrealTournament-Server-XAN-3525360-Linux.zip"
# If MD5 hash is provided, will verify the download:
export DOWNLOAD_MD5="cad730ad6793ba6261f9a341ad7396eb"
export SKIP_VALIDATE="false" # anything but 'true' will interactively ask
# the user for variables.
usage()
{
cat <<"EOF"
Unreal Tournament 4 Server Build and Deploy Script
A list of commands is shown below.
List commands and usage:
./ut4-server-ctl.sh
Show help for a specific command:
./ut4-server-ctl.sh --help <COMMAND>
Here is the list of sub-commands with short syntax reminder:
./ut4-server-ctl.sh 1click-deploy
./ut4-server-ctl.sh clean-instance
./ut4-server-ctl.sh create-directories
./ut4-server-ctl.sh download-linux-server
./ut4-server-ctl.sh download-logs
./ut4-server-ctl.sh generate-instance
./ut4-server-ctl.sh start-server
./ut4-server-ctl.sh stop-server
./ut4-server-ctl.sh upload-redirects
./ut4-server-ctl.sh upload-server
Typical Usage:
1) You need to either configure the remote server hostnames (both game server and remote redirect server)
in the vars files. Edit vars with a text editor, or edit the defaults in this file, or manually type
them interactively when prompted* (coming soon).
e.g.:
PROJECT_DIR="/path/to/this/script/directory/on/local/machine"
REMOTE_GAME_HOST="54.123.456.10"
REMOTE_GAME_DIR="/home/ut4/hub-instance"
REMOTE_REDIRECT_HOST="45.321.654.10"
REMOTE_REDIRECT_DIR="/srv/ut4-redirect/"
2) You need to download the latest Linux Server release from Epic. Do
this with the 'download-server' command.
e.g.:
./ut4-server-ctl.sh download-server
3) Add and configure custom maps, mutators, rulesets, and hub configuration to your *local* project folder.
This is done by modifying the files in the project directory. With the current environment variables,
this is set to be:
"$PROJECT_DIR"
This is the fun part! Connect with UTCC or UTZONE.DE (unaffiliated) to find custom content to put on
your hub.
4) 1click-deploy to update the remote hub and redirect with your latest content. You're done! Rinse and repeat.
e.g.:
./ut4-server-ctl.sh 1click-deploy
Alternatively, this command is equivalent to running the separate commands. If you'd like more fine-grained
control, you can run them individually.
./ut4-server-ctl.sh generate-instance
./ut4-server-ctl.sh upload-redirects
./ut4-server-ctl.sh upload-server
./ut4-server-ctl.sh restart-server
EOF
}
cmd_help()
{
cmd="$1"
case "$cmd" in
1click-deploy)
cat <<"EOF"
1click-deploy)
Executes all the commands needed to update a remote game server. This is
equivalent to running these 3 commands:
1 - generate-instance (installing config, maps, and mutators)
2 - upload-server (copying hub instance to remote game server)
3 - upload-redirects (copying customized content to remote redirect server)
EOF
;;
clean-instance)
cat <<"EOF"
clean-instance)
This command will delete all files on the generated instance on the LOCAL machine.
Useful for if you ever delete a map or mutator and wan't it off the server. To do that,
modify the files you need, clean-instance, and then generate-instance from scratch.
EOF
;;
create-directories)
cat <<"EOF"
EOF
;;
download-linux-server)
cat <<"EOF"
download-linux-server)
Downloads the latest Linux server release from Epic.
EOF
;;
download-logs)
cat <<"EOF"
download-logs)
Downloads the instance logs from the remote game server while clearing
them on the server.
EOF
;;
generata-instance)
cat <<"EOF"
generate-instance)
Installs the game configuration, maps, and mutators into the *local*
instance directory. The next step after this has been done is to
upload-server to copy the instance directory to the remote game server.
EOF
;;
restart-server)
cat <<"EOF"
restart-server)
Equivalent to stop-server + start-server.
EOF
;;
start-server)
cat <<"EOF"
start-server)
Turns on the remote game server Unreal Tournament 4 Linux Hub instance. Will run in
an infinite loop until stopped.
EOF
;;
stop-server)
cat <<"EOF"
stop-server)
Turns off and kills all remote game server instances.
EOF
;;
upload-redirects)
cat <<"EOF"
upload-redirects)
Uploads customized content and sanitized server configuration to remote
redirect server.
EOF
;;
upload-server)
cat <<"EOF"
upload-server)
Installs the generated UT4 Hub instance to the configured remote game
server.
EOF
;;
""|help|-h|--help|--usage)
usage
;;
*)
echo "Unknown command '$cmd'. Invoke script for usage help."
;;
esac
}
oneclick_deploy()
{
generate_instance
upload_redirects
upload_server
}
clean_instance()
{
_UT4_print Clearing .pak folder...
(set -x # NOTE(MG) set -x echoes all commands that the script does.
# The user will be able to see the computed commands as the
# script runs them.
rm -rv "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/*
)
}
create_directories()
{
(set -x
mkdir -p "$PROJECT_DIR"/base
mkdir -p "$PROJECT_DIR"/files/config
mkdir -p "$PROJECT_DIR"/files/maps
mkdir -p "$PROJECT_DIR"/files/mutators
mkdir -p "$PROJECT_DIR"/files/rulesets
mkdir -p "$PROJECT_DIR"/files/unused
)
}
download_linux_server()
{
cd "$PROJECT_DIR"/base
# Only download server when hasn't already been downloaded
if [ ! -f "$PROJECT_DIR"/base/"$DOWNLOAD_FILENAME" ] ; then
_UT4_print "Downloading Linux Server Archive..."
(set -x
wget "$DOWNLOAD_URL" --show-progress
)
_UT4_print "Verifying archive is the file we're expecting"
md5=$(md5sum "$DOWNLOAD_FILENAME" | cut -d' ' -f1)
if [ "$md5" != "$DOWNLOAD_MD5" ] ; then
server.zip echo Downloaded '"$DOWNLOAD_FILENAME"' checksum FAILED.
echo The downloaded zip was not the exact file we\'re expecting.
echo Refusing to continue.
return 1
else
echo The downloaded zip checksum matched what we expected: "$DOWNLOAD_MD5"
fi
else
_UT4_print "UT4 Server .zip already downloaded"
_UT4_print "You need to invoke this command manually if you want to delete these files. (Being extra safe)"
_UT4_print "DELETE COMMAND (manual): cd "$PROJECT_DIR"/base && rm -rv *" && cd -
cd - >/dev/null
return 1
fi
# Extract ut4 linux server into ./base (with overwrite)
_UT4_print "Extracting archive..."
(set -x
unzip -o "$DOWNLOAD_FILENAME"
# rm "$DOWNLOAD_FILENAME"
)
cd - >/dev/null
}
download_logs()
{
_UT4_print "Downloading the game logs from the server (clearing them also)"
# Transfer log directory files from remote game server to local:
(set -x
rsync -ravzp "$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR"/LinuxServer/UnrealTournament/Saved/Logs/ "$CONFIG_DIR"/downloaded-logs/
)
# Delete logs on remote game server if successfully transferred to local:
if [ $? -eq 0 ] ; then
(set -x
:
# ssh "$REMOTE_GAME_HOST" rm "$REMOTE_GAME_DIR"'/LinuxServer/UnrealTournament/Saved/Logs/* -r'
)
fi
}
generate_instance()
{
_UT4_print "Generating server instance from custom files..."
(set -x
rsync -ravzp "$PROJECT_DIR"/base/LinuxServer "$PROJECT_DIR"/instance/
cp "$PROJECT_DIR"/start-server.sh "$PROJECT_DIR"/instance/
cp "$PROJECT_DIR"/stop-server.sh "$PROJECT_DIR"/instance/
)
# _first_run
_install_config
_install_paks
_install_redirect_lines
_install_rulesets
}
restart_server()
{
stop_server
start_server
}
start_server()
{
_UT4_print "Starting server!!"
(set -x
nohup ssh "$REMOTE_GAME_HOST" "$REMOTE_GAME_DIR"/start-server.sh &
)
}
stop_server()
{
_UT4_print "Stopping all servers!"
(set -x
ssh "$REMOTE_GAME_HOST" "$REMOTE_GAME_DIR"/stop-server.sh
)
}
upload_redirects()
{
PAKS_DIR="$PROJECT_DIR"/files
_UT4_print "Uploading redirects (maps, mutators, etc.) to download server"
(set -x
rsync -rvz --delete --exclude "*.md5" --exclude 'unused' --exclude ".KEEP" --exclude Mods.db "$PAKS_DIR"/ "$REMOTE_REDIRECT_HOST"
)
# _UT4_print "Uploading md5sum files to redirect"
# mkdir /tmp/ut4-md5sums
# for f in $(ls "$PAKS_DIR"); do
# md5sum "$PAKS_DIR"/"$f" | cut -d' ' -f1 > /tmp/ut4-md5sums/"$f".md5
# done
# rsync -rvz --exclude ".KEEP" /tmp/ut4-md5sums/ "$REMOTE_REDIRECT_HOST"
# Hide admin password from redirect:
# TODO(MG) hardcoded paths and hostname >.<
# (on the server)
gameini="/srv/ut4-redirect.zavage.net/config/Game.ini"
engineini="/srv/ut4-redirect.zavage.net/config/Engine.ini"
(set -x
ssh mathewguest.com sed -i /ServerInstanceID=/c\ServerInstanceID=Hidden "$gameini"
ssh mathewguest.com sed -i /RconPassword=/c\RconPassword=Hidden "$engineini"
rsync -vz "$PROJECT_DIR"/ut4-server-ctl.sh "$REMOTE_REDIRECT_HOST"
)
# Fix permissions for redirect:
(set -x
ssh mathewguest.com 'chown http.http /srv/ut4-redirect.zavage.net -R'
)
}
upload_server()
{
_UT4_print "Uploading customized server"
# Exclude everything we don't want to be
# overwritten on the server instance.
# (Hint: uncomment --dry-run to safely verify command works as intended)
(set -x
rsync -ravzp \
--delete \
--exclude ".KEEP" \
--exclude "Mods.db" \
--exclude "Mod.ini" \
--exclude "Logs" \
--exclude "ut4-server.log" \
--exclude "Saved/*.ai" \
--exclude "Saved/Crashes/*" \
--exclude "Saved/Logs/*" \
"$PROJECT_DIR"/instance/ \
"$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR"
rsync -avzp "$PROJECT_DIR"/ut4-server-ctl.sh "$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR"
scp "$PROJECT_DIR"/instance/ut4-server.service "$REMOTE_GAME_HOST":/etc/systemd/system/
ssh "$REMOTE_GAME_HOST" chown ut4.ut4 "$REMOTE_GAME_DIR" -R
)
}
_first_run()
{
_UT4_print "Starting instance once to get UID."
_UT4_print "Unfortunately, this takes 20 seconds. Just wait."
(set -x
cd "$PROJECT_DIR"/instance/LinuxServer/Engine/Binaries/Linux
chmod 770 UE4Server-Linux-Shipping
./UE4Server-Linux-Shipping UnrealTournament UT-Entry?Game=Lobby -log &>/dev/null &
cd - >/dev/null
)
_UT4_print "sleeping 20 seconds and then we'll kill the server we started just now."
sleep 20
stop_server
# TODO(MG) get uid and export
}
_install_config()
{
f="Game.ini"
_UT4_print Installing file: "$f"
(set -x
cp "$CONFIG_DIR"/"$f" "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/
)
f="Engine.ini"
_UT4_print Installing file: "$f"
(set -x
cp "$CONFIG_DIR"/"$f" "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/
)
}
_install_paks()
{
_UT4_print Installing maps...
(set -x
rsync -ravzp "$PROJECT_DIR"/files/maps/ "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/
)
_UT4_print Installing mutators...
(set -x
rsync -ravzp "$PROJECT_DIR"/files/mutators/ "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/
)
}
_install_redirect_lines()
{
_UT4_print Generating redirect references...
MOD_DIR="$PROJECT_DIR"/files
shopt -s nocaseglob
echo > /tmp/ut4-server-ctl-references
for f in "$MOD_DIR"/**/*.pak ; do
# f = full path
RELATIVE_PATH=${f#"$MOD_DIR"/} # <- Trims /root/path/up/until/$MOD_DIR
# example output: maps/DM-Rankin.pak
# mutators/GodMode.pak
BASENAME=$(basename "$f") # DM-Rankin.pak
# Exclusions:
# - exclude the UnrealTournament pak
if [ "$BASENAME" = "UnrealTournament-LinuxServer.pak" ] ; then
continue
fi
# Exclude any files in the 'unused' directory:
FIRSTDIR=$(echo "$RELATIVE_PATH" | cut -d'/' -f1)
if [ "$FIRSTDIR" = "unused" ] ; then
continue
fi
MD5=$(md5sum "$f"| cut -d' ' -f1)
EXTENSION="${BASENAME##*.}" # .pak
FILENAME="${BASENAME%.*}" # DM-Rankin
# line continues that way --> --> -->
LINE="RedirectReferences=(PackageName=\""$FILENAME"\",PackageURLProtocol=\"$REDIRECT_PROTOCOL\",PackageURL=\""$REDIRECT_URL"/"$RELATIVE_PATH"\",PackageChecksum=\""$MD5"\")"
echo "$LINE"
echo "$LINE" >> /tmp/ut4-server-ctl-references
done
_UT4_print Installing redirect references into Game.ini...
FILENAME="$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/Game.ini
LINE_NUMBER=17 # TODO(MG) Not hard-coded
# Delete
sed -i '/RedirectReferences/d' "$FILENAME"
# Insert into Game.ini
awk '1; NR==11 {system("cat /tmp/ut4-server-ctl-references")}' "$FILENAME" > /tmp/ut4-server-ctl-game.ini
cp /tmp/ut4-server-ctl-game.ini "$FILENAME"
cat "$FILENAME"
}
_install_rulesets()
{
_UT4_print Concatenating rulesets for game modes...
SRC_DIR="$PROJECT_DIR"/files/rulesets
OUT_DIR="$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/Rulesets
OUT_FILENAME="$OUT_DIR"/ruleset.json
mkdir -pv "$OUT_DIR"
echo OUT_FILENAME="$OUT_FILENAME"
echo {\"rules\":[ > "$OUT_FILENAME"
for f in "$SRC_DIR"/*.json ; do
cat "$f" >> $OUT_FILENAME
done
echo "]}" >> "$OUT_FILENAME"
echo output ruleset is at "$OUT_FILENAME"
}
_validate_env_vars()
{
# TODO(MG) Add which user we are running this under
_UT4_print Are these environment variables correct?
echo 'PROJECT_DIR: '"$PROJECT_DIR"
echo
echo 'DOWNLOAD_URL: '"$DOWNLOAD_URL"
echo 'DOWNLOAD_FILENAME: '"$DOWNLOAD_FILENAME"
echo 'DOWNLOAD_MD5: '"$DOWNLOAD_MD5"
echo 'REDIRECT_PROTOCOL: '"$REDIRECT_PROTOCOL"
echo 'REDIRECT_URL: '"$REDIRECT_URL"
echo 'REMOTE_GAME_HOST: '"$REMOTE_GAME_HOST"
echo 'REMOTE_GAME_DIRECTORY: '"$REMOTE_GAME_DIR"
echo 'REMOTE_REDIRECT_HOST: '"$REMOTE_REDIRECT_HOST"
echo
read -p "Continue with above configuration? " -n 1 -r
echo
if [[ ! $REPLY =~ ^[Yy]$ ]] ; then
exit 1
fi
}
# Wrapper prints colored log messages which stand out to communicate what
# the script is doing to the user.
_UT4_print()
{
RED='\033[0;31m'
NC='\033[0m'
echo -e "UT4>${RED} "$@" ${NC}"
}
main()
{
cmd="$1"
_validate_env_vars
case "$cmd" in
1click-instance)
shift
oneclick_deploy "$@"
exit "$?";;
clean-instance)
shift
clean_instance "$@"
exit "$?";;
create-directories)
shift
create_directories "$@"
exit "$?";;
download-linux-server)
shift
download_linux_server "$@"
exit "$?";;
download-logs)
shift
download_logs "$@"
exit "$?";;
generate-instance)
shift
generate_instance "$@"
exit "$?";;
restart-server)
shift
restart_server "$@"
exit "$?";;
start-server)
shift
start_server "$@"
exit "$?";;
stop-server)
shift
stop_server "$@"
exit "$?";;
upload-redirects)
shift
upload_redirects "$@"
exit "$?";;
upload-server)
shift
upload_server "$@"
exit "$?";;
""|help|-h|--help|--usage)
shift
cmd_help "$@"
exit 0;;
*)
cmd_help "$@"
exit 1;;
esac
}
main "$@"

@ -1,9 +0,0 @@
export PROJECT_DIR="/home/mathew/dev/zavage/ut4-server-ctl"
export CONFIG_DIR="/home/mathew/dev/zavage/ut4-server-ctl/server-dallas/config"
export REDIRECT_PROTOCOL="https"
export REDIRECT_URL="ut4-redirect.zavage.net"
export REMOTE_GAME_HOST="ut4-linode"
export REMOTE_GAME_DIR="/home/ut4/serv"
export REMOTE_REDIRECT_HOST="root@45.33.76.178:/srv/ut4-redirect.zavage.net"

@ -1,10 +0,0 @@
export PROJECT_DIR="/home/mathew/dev/zavage/ut4-server-ctl"
export CONFIG_DIR="/home/mathew/dev/zavage/ut4-server-ctl/server-fremont/config"
export REDIRECT_PROTOCOL="https"
export REDIRECT_URL="ut4-redirect.zavage.net"
export REMOTE_GAME_HOST="ut4-fremont"
export REMOTE_GAME_DIR="/home/ut4/serv"
export REMOTE_REDIRECT_HOST="mathewguest.com:/srv/ut4-redirect.zavage.net"

@ -1,10 +0,0 @@
export PROJECT_DIR="/home/mathew/dev/zavage/ut4-server-ctl"
export PROJECT_DIR="/home/mathew/dev/zavage/ut4-server-ctl/server-newark/config"
export REDIRECT_PROTOCOL="https"
export REDIRECT_URL="ut4-redirect.zavage.net"
export REMOTE_GAME_HOST="ut4-newark"
export REMOTE_GAME_DIR="/home/ut4/serv"
export REMOTE_REDIRECT_HOST="mathewguest.com:/srv/ut4-redirect.zavage.net"