731 lines
25 KiB
Bash
Executable File
731 lines
25 KiB
Bash
Executable File
#!/bin/bash
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# The 'All You Need' Unreal Tournament 4 Server (HUB) Script
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# ==========================================================
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# This script is everything you need for hosting your own UT4
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# server! The way this works is you have a root server directory with this
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# script inside it. There's separate directories for config files, maps,
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# mutators, and rulesets for the provided game types. You always edit the files
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# in those directories and then run this script to deploy the server. This
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# includes:
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#
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# (*) Automatic downloading of the latest <server.zip> from Epic
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# (*) Installing the game configuration files, the mutators, the maps into the
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# instance
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# (*) Uploading all .pak package files to the redirect and automatic
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# generation of the required hashes for Game.ini
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# (*) The only thing that's left is for you to configure your gametypes,
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# add some maps, mutators, and get to fraggin'!!!
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#
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# Remote and Multiple Instances
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# -----------------------------
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# This script is designed to take files (maps, mutators, config) from
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# a project directory and deploy them to two remote servers, the game
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# instance and the redirect. Alternatively, these could be the same
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# computer but the redirect should be distinct from the game server
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# or downloads will make everyone lag. There is no restriction on
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# where you put the project directory but you need a place for
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# this script, all the maps, mutators to reside. You put maps,
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# rulesets, and configuration in this project directory and then run
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# this script to generate the instance, deploy to the server instance,
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# and deploy to the redirect. This is also used to manage multiple
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# server instances without as much duplication of effort. You need
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# enough hard drive space to store all the files for the server which
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# could be 10-20GB if you put lots of stuff on your HUB.
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# Rulesets:
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# ---------
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# Management of the rulesets (which provide the pre-populated gametypes, including
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# all the selected mutators, the map rotation, game options, and mutator
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# options) is greatly improved. There's some provided rulesets and some Disable.json
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# files which remove the pre-populated ones. You manage each rule as a .json configuration
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# file in the ./files/rulesets directory. The main part that is not automated
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# is the Resource Path for maps to put them in the rotation. You can get these from
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# UTCC, or from hosting a lan game with that map on your local game client,
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#
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# After you start a map, <alt>+<tab> to go to the UT4 console window and copy/paste
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# the name from the logs. It will be the big line and look like:
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#
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# ...Game=/?
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#
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# It will make sense when you see the files.
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#
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# UPDATE: or better yet there is a script on the forums that will extract the required resource names
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# from a directory of paks.
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#
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# What You Need:
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# -------------
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# (1) A Server
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# What you need to actually host this somewhere is a server to run the hub.
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# Ideally this is a machine with it's own internet line else it may slow
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# down when you watch NetFlix. Cloud hosting providers will provide you
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# a perfect machine for a fee/month.
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#
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# (2) A Redirect
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# On the same note as giving the server it's own internet line, content
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# from the server is sent to gamers from a third-party server. You additionally
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# need a 'redirect' server to host the files. This can be another server or I've
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# seen many public redirects which would be happy to spread some of that
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# Unreal Tournament Love. In case, we use a second cloud server.
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#
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# (3) A good attitude. You're almost done. There's just a few commands to learn
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# that this script provides. You need to put this script in the right directory
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# and then edit that directory path to the right place. After that, you can
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# invoke the script to install and configure your instance.
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#
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# Usage and Directions:
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# ---------------------
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#
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# Edit the exported parameters at the top of this file. You
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# certainly need to point this to your relevant servers or
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# be prepared to perform the file transfer manually. All
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# work is done in the PROJECT_DIR variable so you can see the files
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# in there. Use the source code as reference.
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#
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# Relevant directories (starting from PROJECT_DIR as base):
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#
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# - base Vanilla UT4 server as downloaded
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#
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# - files Custom Maps, mutators, rulesets, and config
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#
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# - instance Generated UT4 server application
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# (for transfer if moving to a remot eserver)
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# (YOU shouldn't need to edit this folder as
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# it gets updated by the script)
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#
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# Requirements: Linux server with installed dependencies, including wget,
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# scp, unzip, and sed. These utilities are used for the various file transfers
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# and operations, and will be installed on almost every Linux distribution by
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# default.
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#
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# Credits: Script modeled after the code in the unrelated easy-rsa
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# script which I found to be helpful in writing this script.
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#
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# Last tested with UT4 server: <version number>
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# Last updated: 2019-05-05
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# Configurable parameters (EDIT THESE):
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# -------------------------------------
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# Local directory to do everything in -- Point to a directory on the server
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# to be the base directory, storing all the UT4 files. If you don't care,
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# then just use /home/ut4/serv like provided.
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# Some good places that make sense, though technically anywhere will work:
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# * /home/ut4
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# * /opt/ut4
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# * /srv/ut4
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####
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####
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# BELOW has been moved to vars-dallas
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# ----------------------------------------
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#
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export PROJECT_DIR="/home/mathew/dev/zavage/ut4-server-ctl"
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#
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# # For creating RedirectReferences= Lines
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# export REDIRECT_PROTOCOL="https"
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# export REDIRECT_URL="ut4-redirect.zavage.net"
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#
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# # Remote server, if applicable, to upload instance and paks
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# # Only used for upload-redirects and upload-server commands.
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# # Format: username@host:/directory/on/remote/server
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# export REMOTE_GAME_HOST="ut4-linode:/home/ut4/serv"
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# export REMOTE_REDIRECT_HOST="mathewguest.com:/srv/ut4-redirect"
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# BELOW HERE, DEFAULTS SHOULD BE FINE. FEEL FREE TO EDIT IF YOU
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# KNOW WHAT YOU'RE DOING
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# Latest Linux Server.zip:
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export DOWNLOAD_URL="https://s3.amazonaws.com/unrealtournament/ShippedBuilds/%2B%2BUT%2BRelease-Next-CL-3525360/UnrealTournament-Server-XAN-3525360-Linux.zip"
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export DOWNLOAD_FILENAME="UnrealTournament-Server-XAN-3525360-Linux.zip"
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# If MD5 hash is provided, will verify the download:
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export DOWNLOAD_MD5="cad730ad6793ba6261f9a341ad7396eb"
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export SKIP_VALIDATE="false" # anything but 'true' will interactively ask
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# the user for variables.
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usage()
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{
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cat <<"EOF"
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Unreal Tournament 4 Server Build and Deploy Script
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A list of commands is shown below.
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List commands and usage:
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./ut4-server-ctl.sh
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Show help for a specific command:
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./ut4-server-ctl.sh --help <COMMAND>
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Here is the list of sub-commands with short syntax reminder:
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./ut4-server-ctl.sh 1click-deploy
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./ut4-server-ctl.sh clean-instance
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./ut4-server-ctl.sh create-directories
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./ut4-server-ctl.sh download-linux-server
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./ut4-server-ctl.sh download-logs
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./ut4-server-ctl.sh generate-instance
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./ut4-server-ctl.sh start-server
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./ut4-server-ctl.sh stop-server
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./ut4-server-ctl.sh upload-redirects
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./ut4-server-ctl.sh upload-server
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Typical Usage:
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1) You need to either configure the remote server hostnames (both game server and remote redirect server)
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in the vars files. Edit vars with a text editor, or edit the defaults in this file, or manually type
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them interactively when prompted* (coming soon).
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e.g.:
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PROJECT_DIR="/path/to/this/script/directory/on/local/machine"
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REMOTE_GAME_HOST="54.123.456.10"
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REMOTE_GAME_DIR="/home/ut4/hub-instance"
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REMOTE_REDIRECT_HOST="45.321.654.10"
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REMOTE_REDIRECT_DIR="/srv/ut4-redirect/"
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2) You need to download the latest Linux Server release from Epic. Do
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this with the 'download-server' command.
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e.g.:
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./ut4-server-ctl.sh download-server
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3) Add and configure custom maps, mutators, rulesets, and hub configuration to your *local* project folder.
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This is done by modifying the files in the project directory. With the current environment variables,
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this is set to be:
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"$PROJECT_DIR"
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This is the fun part! Connect with UTCC or UTZONE.DE (unaffiliated) to find custom content to put on
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your hub.
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4) 1click-deploy to update the remote hub and redirect with your latest content. You're done! Rinse and repeat.
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e.g.:
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./ut4-server-ctl.sh 1click-deploy
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Alternatively, this command is equivalent to running the separate commands. If you'd like more fine-grained
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control, you can run them individually.
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./ut4-server-ctl.sh generate-instance
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./ut4-server-ctl.sh upload-redirects
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./ut4-server-ctl.sh upload-server
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./ut4-server-ctl.sh restart-server
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EOF
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}
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cmd_help()
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{
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cmd="$1"
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case "$cmd" in
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1click-deploy)
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cat <<"EOF"
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1click-deploy)
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Executes all the commands needed to update a remote game server. This is
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equivalent to running these 3 commands:
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1 - generate-instance (installing config, maps, and mutators)
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2 - upload-server (copying hub instance to remote game server)
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3 - upload-redirects (copying customized content to remote redirect server)
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EOF
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;;
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clean-instance)
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cat <<"EOF"
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clean-instance)
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This command will delete all files on the generated instance on the LOCAL machine.
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Useful for if you ever delete a map or mutator and wan't it off the server. To do that,
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modify the files you need, clean-instance, and then generate-instance from scratch.
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EOF
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;;
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create-directories)
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cat <<"EOF"
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EOF
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;;
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download-linux-server)
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cat <<"EOF"
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download-linux-server)
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Downloads the latest Linux server release from Epic.
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EOF
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;;
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download-logs)
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cat <<"EOF"
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download-logs)
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Downloads the instance logs from the remote game server while clearing
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them on the server.
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EOF
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;;
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generata-instance)
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cat <<"EOF"
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generate-instance)
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Installs the game configuration, maps, and mutators into the *local*
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instance directory. The next step after this has been done is to
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upload-server to copy the instance directory to the remote game server.
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EOF
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;;
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restart-server)
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cat <<"EOF"
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restart-server)
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Equivalent to stop-server + start-server.
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EOF
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;;
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start-server)
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cat <<"EOF"
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start-server)
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Turns on the remote game server Unreal Tournament 4 Linux Hub instance. Will run in
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an infinite loop until stopped.
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EOF
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;;
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stop-server)
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cat <<"EOF"
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stop-server)
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Turns off and kills all remote game server instances.
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EOF
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;;
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upload-redirects)
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cat <<"EOF"
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upload-redirects)
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Uploads customized content and sanitized server configuration to remote
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redirect server.
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EOF
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;;
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upload-server)
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cat <<"EOF"
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upload-server)
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Installs the generated UT4 Hub instance to the configured remote game
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server.
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EOF
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;;
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""|help|-h|--help|--usage)
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usage
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;;
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*)
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echo "Unknown command '$cmd'. Invoke script for usage help."
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;;
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esac
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}
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oneclick_deploy()
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{
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generate_instance
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upload_redirects
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upload_server
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}
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clean_instance()
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{
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_UT4_print Clearing .pak folder...
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(set -x # NOTE(MG) set -x echoes all commands that the script does.
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# The user will be able to see the computed commands as the
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# script runs them.
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rm -rv "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/*
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)
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}
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create_directories()
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{
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(set -x
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mkdir -p "$PROJECT_DIR"/base
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mkdir -p "$PROJECT_DIR"/files/config
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mkdir -p "$PROJECT_DIR"/files/maps
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mkdir -p "$PROJECT_DIR"/files/mutators
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mkdir -p "$PROJECT_DIR"/files/rulesets
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mkdir -p "$PROJECT_DIR"/files/unused
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)
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}
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download_linux_server()
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{
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cd "$PROJECT_DIR"/base
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# Only download server when hasn't already been downloaded
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if [ ! -f "$PROJECT_DIR"/base/"$DOWNLOAD_FILENAME" ] ; then
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_UT4_print "Downloading Linux Server Archive..."
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(set -x
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wget "$DOWNLOAD_URL" --show-progress
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)
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_UT4_print "Verifying archive is the file we're expecting"
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md5=$(md5sum "$DOWNLOAD_FILENAME" | cut -d' ' -f1)
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if [ "$md5" != "$DOWNLOAD_MD5" ] ; then
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server.zip echo Downloaded '"$DOWNLOAD_FILENAME"' checksum FAILED.
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echo The downloaded zip was not the exact file we\'re expecting.
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echo Refusing to continue.
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return 1
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else
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echo The downloaded zip checksum matched what we expected: "$DOWNLOAD_MD5"
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fi
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else
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_UT4_print "UT4 Server .zip already downloaded"
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_UT4_print "You need to invoke this command manually if you want to delete these files. (Being extra safe)"
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_UT4_print "DELETE COMMAND (manual): cd "$PROJECT_DIR"/base && rm -rv *" && cd -
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cd - >/dev/null
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return 1
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fi
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# Extract ut4 linux server into ./base (with overwrite)
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_UT4_print "Extracting archive..."
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(set -x
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unzip -o "$DOWNLOAD_FILENAME"
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# rm "$DOWNLOAD_FILENAME"
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)
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cd - >/dev/null
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}
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download_logs()
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{
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_UT4_print "Downloading the game logs from the server (clearing them also)"
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# Transfer log directory files from remote game server to local:
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(set -x
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rsync -ravzp "$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR"/LinuxServer/UnrealTournament/Saved/Logs/ "$CONFIG_DIR"/downloaded-logs/
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)
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# Delete logs on remote game server if successfully transferred to local:
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if [ $? -eq 0 ] ; then
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(set -x
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:
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# ssh "$REMOTE_GAME_HOST" rm "$REMOTE_GAME_DIR"'/LinuxServer/UnrealTournament/Saved/Logs/* -r'
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)
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fi
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}
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generate_instance()
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{
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_UT4_print "Generating server instance from custom files..."
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(set -x
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rsync -ravzp "$PROJECT_DIR"/base/LinuxServer "$PROJECT_DIR"/instance/
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cp "$PROJECT_DIR"/start-server.sh "$PROJECT_DIR"/instance/
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cp "$PROJECT_DIR"/stop-server.sh "$PROJECT_DIR"/instance/
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)
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# _first_run
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_install_config
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_install_paks
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_install_redirect_lines
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_install_rulesets
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}
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restart_server()
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{
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stop_server
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start_server
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}
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start_server()
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{
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_UT4_print "Starting server!!"
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(set -x
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nohup ssh "$REMOTE_GAME_HOST" "$REMOTE_GAME_DIR"/start-server.sh &
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)
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}
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stop_server()
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{
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_UT4_print "Stopping all servers!"
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(set -x
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ssh "$REMOTE_GAME_HOST" "$REMOTE_GAME_DIR"/stop-server.sh
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)
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}
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upload_redirects()
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{
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PAKS_DIR="$PROJECT_DIR"/files
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_UT4_print "Uploading redirects (maps, mutators, etc.) to download server"
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(set -x
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rsync -rvz --delete --exclude "*.md5" --exclude 'unused' --exclude ".KEEP" --exclude Mods.db "$PAKS_DIR"/ "$REMOTE_REDIRECT_HOST"
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)
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# _UT4_print "Uploading md5sum files to redirect"
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# mkdir /tmp/ut4-md5sums
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# for f in $(ls "$PAKS_DIR"); do
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# md5sum "$PAKS_DIR"/"$f" | cut -d' ' -f1 > /tmp/ut4-md5sums/"$f".md5
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# done
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# rsync -rvz --exclude ".KEEP" /tmp/ut4-md5sums/ "$REMOTE_REDIRECT_HOST"
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# Hide admin password from redirect:
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# TODO(MG) hardcoded paths and hostname >.<
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# (on the server)
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gameini="/srv/ut4-redirect.zavage.net/config/Game.ini"
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engineini="/srv/ut4-redirect.zavage.net/config/Engine.ini"
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(set -x
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ssh mathewguest.com sed -i /ServerInstanceID=/c\ServerInstanceID=Hidden "$gameini"
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ssh mathewguest.com sed -i /RconPassword=/c\RconPassword=Hidden "$engineini"
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rsync -vz "$PROJECT_DIR"/ut4-server-ctl.sh "$REMOTE_REDIRECT_HOST"
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)
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# Fix permissions for redirect:
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(set -x
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ssh mathewguest.com 'chown http.http /srv/ut4-redirect.zavage.net -R'
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)
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}
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upload_server()
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{
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_UT4_print "Uploading customized server"
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# Exclude everything we don't want to be
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# overwritten on the server instance.
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# (Hint: uncomment --dry-run to safely verify command works as intended)
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(set -x
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rsync -ravzp \
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--delete \
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--exclude ".KEEP" \
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--exclude "Mods.db" \
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--exclude "Mod.ini" \
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--exclude "Logs" \
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--exclude "ut4-server.log" \
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--exclude "Saved/*.ai" \
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--exclude "Saved/Crashes/*" \
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--exclude "Saved/Logs/*" \
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"$PROJECT_DIR"/instance/ \
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"$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR"
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rsync -avzp "$PROJECT_DIR"/ut4-server-ctl.sh "$REMOTE_GAME_HOST":"$REMOTE_GAME_DIR"
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)
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}
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_first_run()
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{
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_UT4_print "Starting instance once to get UID."
|
|
_UT4_print "Unfortunately, this takes 20 seconds. Just wait."
|
|
(set -x
|
|
|
|
cd "$PROJECT_DIR"/instance/LinuxServer/Engine/Binaries/Linux
|
|
chmod 770 UE4Server-Linux-Shipping
|
|
./UE4Server-Linux-Shipping UnrealTournament UT-Entry?Game=Lobby -log &>/dev/null &
|
|
cd - >/dev/null
|
|
|
|
)
|
|
_UT4_print "sleeping 20 seconds and then we'll kill the server we started just now."
|
|
sleep 20
|
|
stop_server
|
|
# TODO(MG) get uid and export
|
|
}
|
|
|
|
_install_config()
|
|
{
|
|
f="Game.ini"
|
|
_UT4_print Installing file: "$f"
|
|
(set -x
|
|
|
|
cp "$CONFIG_DIR"/"$f" "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/
|
|
|
|
)
|
|
|
|
f="Engine.ini"
|
|
_UT4_print Installing file: "$f"
|
|
(set -x
|
|
|
|
cp "$CONFIG_DIR"/"$f" "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/
|
|
|
|
)
|
|
}
|
|
|
|
_install_paks()
|
|
{
|
|
_UT4_print Installing maps...
|
|
|
|
(set -x
|
|
|
|
rsync -ravzp "$PROJECT_DIR"/files/maps/ "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/
|
|
|
|
)
|
|
|
|
|
|
_UT4_print Installing mutators...
|
|
(set -x
|
|
|
|
rsync -ravzp "$PROJECT_DIR"/files/mutators/ "$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Content/Paks/
|
|
|
|
)
|
|
}
|
|
|
|
_install_redirect_lines()
|
|
{
|
|
_UT4_print Generating redirect references...
|
|
MOD_DIR="$PROJECT_DIR"/files
|
|
shopt -s nocaseglob
|
|
echo > /tmp/ut4-server-ctl-references
|
|
for f in "$MOD_DIR"/**/*.pak ; do
|
|
# f = full path
|
|
RELATIVE_PATH=${f#"$MOD_DIR"/} # <- Trims /root/path/up/until/$MOD_DIR
|
|
# example output: maps/DM-Rankin.pak
|
|
# mutators/GodMode.pak
|
|
BASENAME=$(basename "$f") # DM-Rankin.pak
|
|
|
|
# Exclusions:
|
|
# - exclude the UnrealTournament pak
|
|
if [ "$BASENAME" = "UnrealTournament-LinuxServer.pak" ] ; then
|
|
continue
|
|
fi
|
|
|
|
# Exclude any files in the 'unused' directory:
|
|
FIRSTDIR=$(echo "$RELATIVE_PATH" | cut -d'/' -f1)
|
|
if [ "$FIRSTDIR" = "unused" ] ; then
|
|
continue
|
|
fi
|
|
|
|
MD5=$(md5sum "$f"| cut -d' ' -f1)
|
|
EXTENSION="${BASENAME##*.}" # .pak
|
|
FILENAME="${BASENAME%.*}" # DM-Rankin
|
|
# line continues that way --> --> -->
|
|
LINE="RedirectReferences=(PackageName=\""$FILENAME"\",PackageURLProtocol=\"$REDIRECT_PROTOCOL\",PackageURL=\""$REDIRECT_URL"/"$RELATIVE_PATH"\",PackageChecksum=\""$MD5"\")"
|
|
echo "$LINE"
|
|
echo "$LINE" >> /tmp/ut4-server-ctl-references
|
|
done
|
|
|
|
_UT4_print Installing redirect references into Game.ini...
|
|
FILENAME="$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/LinuxServer/Game.ini
|
|
LINE_NUMBER=17 # TODO(MG) Not hard-coded
|
|
|
|
# Delete
|
|
sed -i '/RedirectReferences/d' "$FILENAME"
|
|
|
|
# Insert into Game.ini
|
|
awk '1; NR==11 {system("cat /tmp/ut4-server-ctl-references")}' "$FILENAME" > /tmp/ut4-server-ctl-game.ini
|
|
cp /tmp/ut4-server-ctl-game.ini "$FILENAME"
|
|
cat "$FILENAME"
|
|
}
|
|
|
|
_install_rulesets()
|
|
{
|
|
_UT4_print Concatenating rulesets for game modes...
|
|
SRC_DIR="$PROJECT_DIR"/files/rulesets
|
|
OUT_DIR="$PROJECT_DIR"/instance/LinuxServer/UnrealTournament/Saved/Config/Rulesets
|
|
OUT_FILENAME="$OUT_DIR"/ruleset.json
|
|
|
|
mkdir -pv "$OUT_DIR"
|
|
|
|
echo OUT_FILENAME="$OUT_FILENAME"
|
|
|
|
echo {\"rules\":[ > "$OUT_FILENAME"
|
|
|
|
for f in "$SRC_DIR"/*.json ; do
|
|
cat "$f" >> $OUT_FILENAME
|
|
done
|
|
|
|
echo "]}" >> "$OUT_FILENAME"
|
|
echo output ruleset is at "$OUT_FILENAME"
|
|
}
|
|
|
|
_validate_env_vars()
|
|
{
|
|
# TODO(MG) Add which user we are running this under
|
|
_UT4_print Are these environment variables correct?
|
|
echo 'PROJECT_DIR: '"$PROJECT_DIR"
|
|
echo
|
|
echo 'DOWNLOAD_URL: '"$DOWNLOAD_URL"
|
|
echo 'DOWNLOAD_FILENAME: '"$DOWNLOAD_FILENAME"
|
|
echo 'DOWNLOAD_MD5: '"$DOWNLOAD_MD5"
|
|
echo 'REDIRECT_PROTOCOL: '"$REDIRECT_PROTOCOL"
|
|
echo 'REDIRECT_URL: '"$REDIRECT_URL"
|
|
echo 'REMOTE_GAME_HOST: '"$REMOTE_GAME_HOST"
|
|
echo 'REMOTE_GAME_DIRECTORY: '"$REMOTE_GAME_DIR"
|
|
echo 'REMOTE_REDIRECT_HOST: '"$REMOTE_REDIRECT_HOST"
|
|
echo
|
|
|
|
|
|
read -p "Continue with above configuration? " -n 1 -r
|
|
echo
|
|
if [[ ! $REPLY =~ ^[Yy]$ ]] ; then
|
|
exit 1
|
|
fi
|
|
}
|
|
|
|
# Wrapper prints colored log messages which stand out to communicate what
|
|
# the script is doing to the user.
|
|
_UT4_print()
|
|
{
|
|
RED='\033[0;31m'
|
|
NC='\033[0m'
|
|
echo -e "UT4>${RED} "$@" ${NC}"
|
|
}
|
|
|
|
main()
|
|
{
|
|
cmd="$1"
|
|
_validate_env_vars
|
|
|
|
case "$cmd" in
|
|
1click-instance)
|
|
shift
|
|
oneclick_deploy "$@"
|
|
exit "$?";;
|
|
clean-instance)
|
|
shift
|
|
clean_instance "$@"
|
|
exit "$?";;
|
|
create-directories)
|
|
shift
|
|
create_directories "$@"
|
|
exit "$?";;
|
|
download-linux-server)
|
|
shift
|
|
download_linux_server "$@"
|
|
exit "$?";;
|
|
download-logs)
|
|
shift
|
|
download_logs "$@"
|
|
exit "$?";;
|
|
generate-instance)
|
|
shift
|
|
generate_instance "$@"
|
|
exit "$?";;
|
|
restart-server)
|
|
shift
|
|
restart_server "$@"
|
|
exit "$?";;
|
|
start-server)
|
|
shift
|
|
start_server "$@"
|
|
exit "$?";;
|
|
stop-server)
|
|
shift
|
|
stop_server "$@"
|
|
exit "$?";;
|
|
upload-redirects)
|
|
shift
|
|
upload_redirects "$@"
|
|
exit "$?";;
|
|
upload-server)
|
|
shift
|
|
upload_server "$@"
|
|
exit "$?";;
|
|
""|help|-h|--help|--usage)
|
|
shift
|
|
cmd_help "$@"
|
|
exit 0;;
|
|
*)
|
|
cmd_help "$@"
|
|
exit 1;;
|
|
esac
|
|
}
|
|
|
|
main "$@"
|
|
|