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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
64 lines
2.8 KiB
Markdown
64 lines
2.8 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Overview
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SmileyFace is a Python CLI tool for automating Unreal Tournament 4 (UT4) server administration. It handles building local server instances from custom maps/mutators/configs, deploying them to remote game and redirect servers via rsync/SSH, and managing server lifecycle (start/stop/restart).
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## Commands
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```bash
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# Install dependencies
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poetry install
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# Run the tool
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python smileyface.py --help
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# Format code
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black smileyface/
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isort --profile black --filter-files smileyface/
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# Lint
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flake8 smileyface/
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# Run pre-commit hooks manually
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pre-commit run --all-files
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# Run the smoke-test suite on the current interpreter
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uv run --with . --with pytest pytest -v
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# Run the full Python version matrix (3.8-3.13)
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uv run --with nox nox -s tests
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```
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Smoke tests live in `tests/` (import, CLI `--help`, and settings checks) and run across the supported Python 3.8-3.13 matrix via `nox`.
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## Code Style
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- **Black** formatter: 120 char line length, target Python 3.13
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- **isort**: profile black, multi_line_output=3, trailing commas, force_grid_wrap=3
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- **flake8**: 120 char max, ignores E121/E123/E126/E226/E24/E704/W605
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## Architecture
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The app uses **Click** for CLI dispatch, **pydantic-settings** for configuration, and stdlib `logging` for log management.
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**Entry point**: `smileyface.py` (project root) imports `smileyface.start_app()` which invokes the Click CLI.
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**Configuration**: `AppSettings` (`settings.py`) is a pydantic `BaseSettings` model. Config is loaded from environment variables (prefix `SMILEYFACE_`) or a `.env` file. See `.env.example` for all available settings.
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**Context**: `AppContext` (`context.py`) holds the `settings` instance and a dict-like `log` accessor. Passed to all command classes as `ctx`.
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**CLI**: `cli.py` defines Click commands that instantiate the context and delegate to class methods.
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**Key classes**:
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- `UT4ServerMachine` (`hub_machine.py`) - Core logic. Each CLI subcommand (generate_instance, upload_server, upload_redirects, etc.) is a method here. This is the largest and most important file.
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- `DataLayer` (`datalayer/datalayer.py`) - Lazy SQLite3 connection wrapper.
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- `DbFuncs` (`datalayer/db_ops.py`) - Database operations for tracking pak file state (MD5 sums, validation).
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- `GameIniSpecial` (`gameconfig_edit.py`) - Generates redirect references in Game.ini for custom pak files.
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**Deployment flow**: `oneclickdeploy` chains `generate_instance` -> `upload_redirects` -> `upload_server`. The generate step builds a local instance directory with the server binary, configs, maps, and mutators. Upload steps rsync to remote hosts.
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**Scraping module** (`scrape_latest/`) uses Selenium to scrape pak file listings from ut4pugs.us and utcc.unrealpugs.com for MD5 validation against local files.
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